I'm working on a project for a client who has provided their SDK. It needs to be added to the "Embedded Binaries" section of the XCode project for it to work. There doesn't seem to be a way to do this automagically from Unity which breaks our build process.
I've found these links but none provide a solution:
http://answers.unity3d.com/questions/1074471/is-it-possible-to-use-the-xcode-manipulation-api-t.html...
XCode Embedded Binaries
I've found these links but none provide a solution:
http://answers.unity3d.com/questions/1074471/is-it-possible-to-use-the-xcode-manipulation-api-t.html...
XCode Embedded Binaries