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original_application_version

Hi all, We are converting a premium iOS app to a free app with full unlock IAP. As a result we need to detect if the user has bought the original 1.0 version in order to unlock the appropriate content....

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Post build to set development team

Since XCode 8 requires a development team to be set, I figured others might find this useful since I needed to figure out how to do it myself: Code (CSharp):   [PostProcessBuild] static void...

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iOS build still include removed native plugin

Hi, I have added .h and .m plugin to Plugin/iOS directory, and after removed, but Unity still include it in xCode build. In that case I get error Code (CSharp): clang: error: no such file or directory:...

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dyld: Symbol not found: _storeKitCanMakePayments for simulator

Hi. I need to run my app in iPhone 6/6s with iOS 8.3 OS. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3. In the XCode 7.1, there were errors...

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iOS AssetBundles with iPhone and iPad

First I have 3 iOS devices to test: iPhone 5, iPhone 6+ and iPad Air 2 all on the same (9.3.2) iOS version. I have created a scene with a default cube that rotates it self on Y axis, bundled it up and...

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Launch image actual size in pixels

I wanted to use launch image in my game and then fade it out to my game scene, but I run into this problem with mismatch image sizes. What I do is I set the launch screen in the build settings, and...

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Unity 4.7.2 and App Thinning

Anybody know if App Thinning will work with builds made with Unity 4.7.2? And do I need bitcode for this? Thanks.

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Mobile App Development Company India

You should forever style for your audience. If the bulk of your users apprehend stinker, there’s extremely no purpose in conjointly trade the expertise to non-techies. At worst, you’ll muddle the...

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shadows in game in and editor but no shadows in IOS

I checked quality a bunch of times an shadows is on nothing i do exports with shadows everything elese is working? has anyone have this issue?

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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CrashedCheckBellowForHintsWhy AssetBundle_CUSTOM_LoadAsset_Internal for...

iPhone 6s 9.3.2 (13F69) System Version 2.68G( 22.94% ) Disk available than 47.31M ( 2.36% ) Of memory available Unity 5.2.3 p3 Thread: finalFCK#0 SIGTRAP 0 finalFCK 0x00097f10...

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Exception thrown in iOS when using .ContainsKey()

Hi I'm using the following line of code to check if a key exists in a dictionary: "if (eventTable.ContainsKey(eventType))" This works in the editor on Mac, but on the iPad (ios 9) I get the following...

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Unity 5.3.1f1 crashing in glDrawElements

Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...

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PostProcessBuild failed to copy file

Hi, I am quite confused about that case.. here it is: I got a custom iOS plugin(.h + .m files) and .plist file for configuration. The problem is that I can't attach that .plist file. I tried to use...

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Game crashing frequently due to shadows?

Hi, I am currently using Unity 5.2.4f1 and have been trying to fix a crash that occurs when built on iOS. I believe it might have to do with shadows considering the crash log refers to shadow...

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Unity 4.7 & Xcode -- lots of errors on a project that had none 2 months ago...

Hello! I'm unfamiliar with how to use Xcode aside from building the game to the iPad and pushing it to the store. I'm getting 201 errors when I try to build the latest version of my game -- the only...

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ODR - Telling If File Is Already In Cache?

Hi, We are developing an Apple TV version of our game that makes use of ODR. I imagine this question applies to ODR usage on iOS as well though. Is it possible to find out if an ODR asset is already...

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Huge memory spikes on Texture2D.LoadImage()

Hi, I met a trouble loading image from local path ( Application.persistentDataPath ). Normally app take 50-60mb, but after code Code (CSharp): if (File.Exists(filePath)) {      fileData...

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errors and crash inside CreatePrimitive on iOS

I've got a very small game I'm trying out today on my iPhone. After sorting out all the usual provisioning issues, I finally got it to run on the device, but it quickly fails with these errors in the...

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[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName()...

Hi guys, I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference...

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