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crashed in ios10

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hi,all:
my game is developed with unity 4.7.2, it runs correctly in ios9, but crashed in ios10 when it runs after some time.
the crash stack is in CExtLog::LogOutput(char const *), null pointer access. the attached files show the details.
is it a compatible problem between unity with ios10? who could help me to solve this problem ?

thanks!

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