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[IL2CPP] iOS crash : EXC_BAD_ACCESS using UnityWebRequest

Hi there, Since Apple obliged everyone to be IPv6 ready we had to update unity and get the UnityWebRequest to handle all of our networking logic for our actually published game. After going through the...

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iOS Player crashes when Dispose() is called on WWW instance (Unity 5.3.4f1)

Unity iOS player crashes when Dispose() is called in specific moments of a download (LoadFromCacheOrDownload()). We've noticed that if you have a good wifi and Internet connection then the download...

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Going to dev for iOS, what I will need?

Sorry for the noob question, guys, but anyway - tell me plz, what I have to have to develope for iOS, besides Mac and iPhone/iPad of course? I have a big concern about some kind of "dev account", which...

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Unity 4.7.2 and App Thinning

Anybody know if App Thinning will work with builds made with Unity 4.7.2? And do I need bitcode for this? Thanks.

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Game crashing frequently due to shadows?

Hi, I am currently using Unity 5.2.4f1 and have been trying to fix a crash that occurs when built on iOS. I believe it might have to do with shadows considering the crash log refers to shadow...

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IOs AdMob and XCode 7 beta: Module not found?

Hey there, I have build my project with Unity 5.1.0.f.3 and use the XCode 7 beta 7A120f version to run my app an my phone. Now the problem is, that I added the Google Mobile Ads Unity Plugin v2.2 and...

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Launch image actual size in pixels

I wanted to use launch image in my game and then fade it out to my game scene, but I run into this problem with mismatch image sizes. What I do is I set the launch screen in the build settings, and...

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Xcode8/iOS10/macOS/AppleWatch

Unity are you on it? - whats the plan? Maybe need a separate mini roadmap for Apple products and features What ever happened to Apple Watch support, abandoned?

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EZ GUI - Powerful, Low draw call GUI solution

Since many have been asking here in this forum, I thought I'd announce that EZ GUI is now available to the public! EZ GUI features sprite-based controls which can combine into a single draw call,...

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i want to add Admob into unity ios Game

hello how are you i have game and now i open on xcode i want to add Admob into unity ios Game how ? i add in xcode or unity after export to ios ? or before export to ios add admob ???

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[SOLVED] Attaching debugger to iOS times out with "Could not connect to...

Hi all, I just spent a couple hours chasing down this problem. While searching for help I came across many issues with similar symptoms, but almost none that matched exactly what I was experiencing....

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iPad c# code editor/IDE for coding on the move

Hi, I was looking for a c# IDE that would run on the iPad2 I have find some on AppStore like Textastic Code-Editor Koder Code Editor I think Gusto should have a c# version soon But I cannot find free...

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Facebook integration broke due to iOS 9 update

After iOS9 update FB login is not working any more and instead giving this error: NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL...) What is the easiest way to fix the Facebook...

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ODR - Telling If File Is Already In Cache?

Hi, We are developing an Apple TV version of our game that makes use of ODR. I imagine this question applies to ODR usage on iOS as well though. Is it possible to find out if an ODR asset is already...

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iOS App Crashes After a Week?

Hey, So I am trying to navigate my way through working unity on iOS and I have run into an issue. After about a week of my game working just fine with no errors, it won't open. If I click the...

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Huge memory spikes on Texture2D.LoadImage()

Hi, I met a trouble loading image from local path ( Application.persistentDataPath ). Normally app take 50-60mb, but after code Code (CSharp): if (File.Exists(filePath)) {      fileData...

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Do I need a mac?

I have heard that in order to make code/apps for IOS, you must compile on a mac. Is this true for Unity, or can you develop for them on windows? My current OS is Windows 8.1 with the latest version of...

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A/B testing package?

We have made our first games for Android/iOS and want to start to do some A/B testing on things like energy timeouts, currency ratio etc Any suggestions on packages people use? Do they work in a...

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What would cause my launch screen image to be black for the few first seconds...

I have a launch screen image set for iPhones and iPads. When my iPad starts, it shows the launch screen with its white background, but my launch screen image is initially a black box for a couple of...

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(SOLVED) Application crash with NotSupportedException

Hello. Our game works well in Unity Editor and Android, but when we build for IOS we can see this error in Xcode: Unhandled Exception: System.NotSupportedException: CodePage 1251 not supported at...

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