Hi,
I met a trouble loading image from local path ( Application.persistentDataPath ). Normally app take 50-60mb, but after code
that raise up to 180mb only for 2 small images 200x200px.
Using WWW method everything worked fine.
Does someone know why that happens? I am using Unity 5.4b19, but...
Huge memory spikes on Texture2D.LoadImage()
I met a trouble loading image from local path ( Application.persistentDataPath ). Normally app take 50-60mb, but after code
Code (CSharp):
Using WWW method everything worked fine.
Does someone know why that happens? I am using Unity 5.4b19, but...
Huge memory spikes on Texture2D.LoadImage()