Can i access/use bundle identifier of xcode build project through unity?
Am really new to unity platform. For my new project i've some flags setup in unity according to the bundle identifier stored on script. What i want my code to do is access the bundle identifiers later...
View ArticleSocial Api issue
Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleiPad Air 2 gyro and accelerometer get incorrect values.
Anyone know why the gyro starts feeding incorrect values after changing screen orientation in auto-rotation mode? This happens wether Compensate Sensors is true or false. When I first launch the app...
View ArticleHow to embedded a file in Xcode to load after ?
Hello, I want to distribute my app with some files that contain datas. These files are a kind of resources with a proper format. I would like to embed theses files in the app to access and load them...
View ArticleUnity support for Actionable Notifications
I want to implement iOS apns actionable notifications to an existing project Currently the regular notifications are managed through public static void RegisterForNotifications(iOS.NotificationType...
View ArticleHow to disable the emoji button on the iPhone Keypad?
Is there any way to disable the emoji button, either through Unity or xCode, on the iPhone keypad?
View ArticleiPad four finger swipe shows a black screen when starting the drag
Unity 5.3.4f1, Xcode 7.3 , iPad pro 9.1 and iPad mini 9.3.1 When using the four finger swipe to quickly switch apps on the iPad the app shows a black screen but only when starting the drag. After...
View Articleil2cpp::os::File::Close() cause crash in iOS after upgrade to 5.3.5
Hi, after we upgrade Unity version from5.3.4f1 to 5.3.5f1, we get an error when start game in iPhone/ipad device, but everything is OK in the Editor. It will be very appreciated if somebody could help...
View ArticleGIDSignIn.h file not found Xcode
Hi, I am trying to build my ios game on Xcode but each time I build it I get the error GIDSignIn.h file not found. I used Unity 5.3. to develop my game. I am using the Google Play Services which I...
View ArticleUnityEngine.Apple.TV.Remote.allowRemoteRotation Not Working?
Hi Guys, I was trying to set this to "true" in code but it doesn't seem to work (unity 5.3.5p2) Code (CSharp): void Awake() { UnityEngine.Apple.TV.Remote.allowRemoteRotation=true; }...
View ArticleCrash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)
Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...
View Article[5.3.5p3] crash at DrawBuffers (GfxDeviceGLES.cpp:1496)
update 2016/06/18: still crash on 5.3.5p3 only crash on device using API OPENGL ES2/3(version below iphone5s), device using metal API never crashes you can view the realtime crash stats on my APP...
View Articleunsupported URL when loading asset bundles on IOS
I'm trying to load an asset bundle in an IOS app using the WWW class. According to the Unity docs this is the path to where my assets are stored: Application.dataPath + "/Raw"; This seems to be the...
View ArticleiOS build still include removed native plugin
Hi, I have added .h and .m plugin to Plugin/iOS directory, and after removed, but Unity still include it in xCode build. In that case I get error Code (CSharp): clang: error: no such file or directory:...
View ArticleBlurry Icons
When I generate my iOS project, the icons generated on final XCode project are all blurry. But on my iPhone settings, I added all icons there with Quality. Why Unity is re-compressing the Icons with so...
View ArticleMy game stopped working on iOS 8, won't export properly to iOS 9.
My game was published successfully on iOS 8. After the update to iOS 9 my game stopped working. It would load properly, but as soon as you load a game level, it will instantly load the result screen....
View ArticleWhich architectures should I include for native libraries with Unity building...
I have a large native c++ library that I include into my Unity project. I'm building a fat binary containing various architectures, but I'm not really sure which I should be including. Note my...
View Articledyld: Symbol not found: _storeKitCanMakePayments for simulator
Hi. I need to run my app in iPhone 6/6s with iOS 8.3 OS. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3. In the XCode 7.1, there were errors...
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