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iOS iPad 2 memory pressure crash

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Memory pressure issue apparently with the textures?

Using Unity 5.1.2.

I have scripting back end set to IL2CPP per iOS App Store 64bit requirements.

However this apparently seems to be causing memory pressure issues with others and now me.

I have reduced all textures as small as possible and some other tips but still seeing over 300mb memory use in 1 level of game.

Here are some screenshots from profiler with game running in Unity.

The 1st image shows rendering texture memory use of...

iOS iPad 2 memory pressure crash

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