Unity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View ArticleUnity 5.3 performance issue on specific iOS devices.
Unity 5.3 iOS build performance issue on selected devices. Devices Tested on: iPhone4s, iPhone5, iPhone6, iPhone6s, iPad2, iPadMini Devices working fine: iPhone4s, iPhone5, iPhone6s, iPad2 Devices...
View ArticleMatch Unity camera with iPhone camera
Hi I am working on an augmented reality game, which has an unity scene as an overlay to the iPhone camera view. What I want to achieve is that when the phone is rotated up with the camera facing the...
View ArticleGame Center Login & Leaderboard use Device's Orientation IGNORE Unity's...
Unity 5.3 using UnityEngine.SocialPlatforms; Social.localUser.Authenticate(ProcessAuthentication); If you're device is logged into Game Center, the welcome screen pops up in the same orientation as...
View ArticleUnity Xcode API - adding built-in Xcode library?
Hey everyone, Yesterday I've learned of the Unity Xcode API existence. It nearly solves my problem! It allows the user to automatically add a framework in the PostProcessBuild step, as in the example...
View ArticleCounting the remote notification if not tap the notification
Hi guys, I want to geting all notifications to make my Inbox system. I can catch a notification if game is running or if user click the notification, but if user receive a notification and tap game...
View ArticlePlayerSettings.tvOS class is missing in 5.3.2p2
I've got a problem migrating our code over to make use of the new integrated tvOS platform (over from the older beta version of Unity for tvOS). It appears that there's no PlayerSettings.tvOS available...
View Article3D Rendering issues on iOS with Unity 5.3.1
Hi everyone, We are experiencing strange rendering problems with the latest Unity Version 5.3.1 running on iOS devices. On some devices it runs fine and on others it's broken. It should look like this...
View ArticleGoogleMobileAds producing xCode errors
Before We're starting, I just want to take this of my heart.. building Unity games to iOS is a shitty procedure, and the xCode is a piece of S*** IDE, I hate it and it take X50 times the time to...
View ArticleQuestion about onApplicationPause.
https://developer.xamarin.com/guide.../part_1_introduction_to_backgrounding_in_ios/ This link says you get 5 seconds to save data or remove sensitive information from the screen once the app changes...
View ArticleCrashes on iOS devices
Hey, we are using Crashlytics to track crashes and we are getting a good few crashes with the below crash log: Any ideas as to the cause of this crash? Crashed: com.apple.main-thread 0 UnityGame...
View ArticlePlayFullScreenMovie and ioS 8+
I'm using Unity Professional 5.3.1f1. I'm having no trouble using PlayFullScreenMovie on Android, and on iOS devices with iOS versions under 8. However, with 8 and above, I am noticing the following...
View ArticleGame Center break Unity game orientation
I'm using Game Center to make leaderboard in game now, but i got a problem: even i set portrait orientation when build in Unity and Xcode, but when i login to Game Center, it change game's orientation...
View ArticleGame Center code changes orientation of my game.
I have this line of code: Social.ShowLeaderboardUI(); and it changes my game on iPad2 from portrait to landscape to display a message "Game Center is unavailable. Player is not signed in". Then after I...
View ArticleFinger radius / finger pressure?
Is there a way to determine the radius, or edges of where a fingure is touching (maybe in pixels)? I'd did not seem possible to me, but I figure I'd ask to see if anyone had ideas.
View ArticlePlayer Movement in Apple TV
I want to publish my game for apple tv. My game contains two types of player movement but at present nothing running via tv remote. I can't able to move my player using remote control. Same code words...
View ArticleFlurry Plugin Help.
Hi, Does anyone have a small tutorial on how to add the latest Flurry plugin to there project. I'm not sure what is better, trying to add in Unity3d level or Xcode level? Also it seems Flurry does not...
View ArticleFlurry Integration
Has anyone been able to get Flurry working in Unity? Its simple enough in a standalone project but i keep getting EXC_BAD_INSTRUCTION or SIGSEGV errors when initialising: [FlurryAPI...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View Articleunsupported URL when loading asset bundles on IOS
I'm trying to load an asset bundle in an IOS app using the WWW class. According to the Unity docs this is the path to where my assets are stored: Application.dataPath + "/Raw"; This seems to be the...
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