My project is a gig, and I don't want to submit my whole project to Unity....
1) What happened
Microphone.GetDeviceCaps always returns 0 and 0 for Min/Max frequency on iPhone5
2) How can we reproduce it using the example you attached.
int minFreq = 0;
int maxFreq = 0;
foreach(string s in Microphone.devices)
{
Microphone.GetDeviceCaps(s, out minFreq, out maxFreq);
Debug.Log("Device Name: " + s + " [" + minFreq.ToString() + "-" + maxFreq.ToString() +...
BUG: iPhone Microphone.GetDeviceCaps always returns 0 for frequency
1) What happened
Microphone.GetDeviceCaps always returns 0 and 0 for Min/Max frequency on iPhone5
2) How can we reproduce it using the example you attached.
int minFreq = 0;
int maxFreq = 0;
foreach(string s in Microphone.devices)
{
Microphone.GetDeviceCaps(s, out minFreq, out maxFreq);
Debug.Log("Device Name: " + s + " [" + minFreq.ToString() + "-" + maxFreq.ToString() +...
BUG: iPhone Microphone.GetDeviceCaps always returns 0 for frequency