Help with Unity Remote 4
Hi, First off, this is the first time I'm using the Unity forums so I hope I chose the right category for this thread. Anyways, I'm using a personal edition of Unity 5.3.2 64-bit on a Surface Pro 4,...
View ArticleiOS release - how to get Unity logs from user?
Hi All We have spent over 100 hours to test the game with 3 different devices and after release the game, one of my friend found a critical bug that make the game cannot progress (but not crash). I may...
View ArticleiOS version hangs for 10-30 seconds when switching from loading scene to game...
@JoshPeterson We have filed a bug a couple of days ago. We're not sure if it's an IL2CPP issue (as we cannot seem to build with Mono any more). It is only happening on iOS and profiling didn't help...
View ArticleCan't Debug IL2CPP Builds
When attempting to remote debug IL2CPP iOS builds with MonoDevelop I get the error: " Could not connect to the debugger." The error pops up almost instantly maybe a second or two after I try and...
View ArticletvOS application was rejected due to "black screen displays indefinitely...
Hi everyone, We've recently submitted our tvOS game for application review. Application was rejected due to "a black screen displays indefinitely after the app is launched". Steps to reproduce: -...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View ArticleNon-public API usage _LZ4_* with Unity 5.3.1p1
After successfully compiling and uploading my iOS app archive to iTunesConnect, I get this email: Non-public API usage: The app references non-public symbols in choices: _LZ4_compressBound,...
View Article4.7 ios local notification nil exception
Hello has anyone run into to a issue similar to a crash caused by a unhandled nil exception when a local notification is triggered? From the Xcode log: [1167:238911] Uncaught exception:...
View ArticleGyro + Compass Camera Rotation
Hi, Im struggling to get a script working which uses both the Gyro and the Compass for rotation. Its going to be used for AR GPS locations. Below is the code I am currently working with (most of it is...
View ArticleUnity 5.3.2 messing up depth (clear flags) on apple tv
Hi there, After loosing my mind for a while thinking animations weren't playing correctly I found that the latest version of Unity has some issues with the Depth Only option on camera clear flags. Has...
View ArticleiOS App Crashes on launch after second Unity Build
I am having this same Issue with 5.3.2f1 and 5.3.2.p3 with IOS devices running ARM-64. This only occurs on a Second Unity Build of the project using 'BuildOptions.AcceptExternalModificationsToPlayer'...
View ArticleiOS 8.4 Memory Crash [Worked Fine Before]
I'm using 4.6.7p1 and noticed that my game crashes when trying load a scene that previously worked on the Apple device. Now the only thing I have changed from version 4.6.6 is updated my devices iOS...
View ArticleUnity support for Actionable Notifications
I want to implement iOS apns actionable notifications to an existing project Currently the regular notifications are managed through public static void RegisterForNotifications(iOS.NotificationType...
View ArticleQuestion about ODR
Hi guys, We are working on an AppleTV app and we do need to use ORD because the app exceed the size limit. Our app contains severals scenes so I thought to put entire scene into asset bundles. What I...
View ArticleUnity 5 - Screen.width and Screen.height backwards for iOS 7
I'm using Unity 5.0.0p3, and it would appear that Screen.width and Screen.height values are backwards for devices using iOS 7, but are fine for devices using iOS 8. Working devices: iPhone 6 with OS...
View ArticleMaking sense of an il2cpp crash
Hello, Our app's most frequent crash has a rather cryptic stack trace, as follows... CrashedCheckBellowForHintsWhy() (CrashReporter.mm:97) UnhandledExceptionEventHandler_Invoke_m689053609...
View Article[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName()...
Hi guys, I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference...
View ArticleLaunchScreen-iPad.xib internal error.
Hello! Was wondering if anyone else was getting this error in Xcode (built with Unity). When I try to build onto my iPhone 5s it fails and says: "LaunchScreen-iPad.xib Internal error. Please file a bug...
View ArticleApp crash and occasionally Unity completey crashes during game
The game we're building crashes at seemingly random points in the game on both iOS and Android. Sometimes Unity crashes all together and I've submitted a crash report from the resulting form. I want to...
View Articlexcode errors when building cardboard ios
Here is what I suddenly get when trying to build for cardboard: (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)...
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