Hi guys,
We are working on an AppleTV app and we do need to use ORD because the app exceed the size limit. Our app contains severals scenes so I thought to put entire scene into asset bundles. What I dont know is :
- is it possible to put an scene into an asset bundle, load it in the application folder but not directly load it in the game ? I'm asking that because in the bitbucket example the scene is directly loaded in game :
AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName,...
Question about ODR
We are working on an AppleTV app and we do need to use ORD because the app exceed the size limit. Our app contains severals scenes so I thought to put entire scene into asset bundles. What I dont know is :
- is it possible to put an scene into an asset bundle, load it in the application folder but not directly load it in the game ? I'm asking that because in the bitbucket example the scene is directly loaded in game :
AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName,...
Question about ODR