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Question about ODR

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Hi guys,

We are working on an AppleTV app and we do need to use ORD because the app exceed the size limit. Our app contains severals scenes so I thought to put entire scene into asset bundles. What I dont know is :

- is it possible to put an scene into an asset bundle, load it in the application folder but not directly load it in the game ? I'm asking that because in the bitbucket example the scene is directly loaded in game :
AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName,...

Question about ODR

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