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[UNSOLVED] XCode Error with Google Cardboard

Code (CSharp): Undefined symbols for architecture armv7:   "gvr::CreateMainApp__EXPECTED_EXACTLY_ONE_VR_MAIN_APP_STATEMENT__(std::__1::vector<std::__1::basic_string<char,...

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Gigantic 250MB app from simple Google Cardboard SDK scene

Was happily playing with Google Cardboard SDK until I realised that the app I built was 250MB! The folder containing the build for Xcode is a whopping 1,16 GB, mostly because of a file...

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Substances Long Load Time

I have started experimenting with pre made substances from the unity store and created a simple scene and tested it on my old iphone 4. With Substances load time 21 seconds Without Substances and same...

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[5.3.0f4][iOS]BUG? Animated objects not visible

This is very strange... 1)Create new project in 5.3.0f4 2)Switch to iOS deployment 3)In new scene create some simple Cubes 4)Create animation clip for one of the cubes with some rotation 5)See if it...

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Debugging .NET Code on iOS 9.2 with X-Code 7.2 and OS X 10.11.2 El Capitan...

Hello all, this is my first post, so bear with me. I did search for a number of days to find instructions on how to do this, and couldn't find it, so I thought I would share the procedure for debugging...

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System.ExecutableAndDlls - How big is yours?

Hi, We have a project with fairly severe memory problems. In the profiler (on a device), the biggest memory hog is 'System.ExecutableAndDlls' - which is 92MB People have complained about the build...

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How do I get the Metal device for IOS within a native plugin?

I'm making an existing (pre 5.2) plugin compatible with the later unity plugin format used by 5.2.3p1. I've used the example code from...

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Unity 5.3.1 Social.ShowAchievementUI possible bug

Hello! I just upgraded from 5.1 to 5.3, and now the Social.ShowAchievementUI() shows the Social.ShowLeaderboardUI() when i test the game in sandbox on my iPhone. Everything else works as planned. When...

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iOS UnityReportWWWReceivedData crash

Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....

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Stuttering issue on Unity 4.2

Hi, I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I...

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[Perf question] 2D game with TransparentGeometry

Hi, I am looking for any suggestions to optimized my 2D game. I noticed that drawing transparent elements is very expensive and impacts FPS on some devices. I am looking for some settings that maybe I...

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Tutorials/Help starting development (not publishing) for iOS?

Hi, I'm interested in developing an iPhone game without necessarily publishing it. To be clear, I want to make a short demo or sketch of a game idea, so publishing it is completely out of the way. I'm...

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IOS game version crash alternately when getting notification on device

Hi, Sometime when getting a notification (tried with some different ones - SMS, Facebook chat, whatsapp, etc) - the game crashes. Using AdMob and google play services. Xcode 7.2, unity 5.3.1 Test with...

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iOS 9 Universal Link URL obj-c function

I can launch my game with Universal Link, but I cannot figure out how to get the URL it was launched with. With custom URL scheme I can use openURL in UnityAppController to get the launch URL, but that...

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Asset Bundle and code stripping

Hi, I'm using local Asset Bundles (in streaming assets path) on all of my assets and therefore I only need to have on scene in my game, a bootstrapping scene that simply calls...

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Unity 5.3.1: Undefined symbol IL2CPP_NO_INLINE

After update from 5.3.0f4 to 5.3.1f1 I get unknown type IL2CPP_NO_INLINE errors in mscorelib sources (Xcode project): mscorlib_System_ConsoleDriver871311556MethodDeclarations.h:29:12: Unknown type name...

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Asset bundle decompression is crashing Unity 5.3.1p3

Hi, I'm having wierd problem with asset bundles. When I run game on iOS device, I get crash when the game is trying to load asset bundles from the cache, it gets stuck on DecompressAndStore(). I have...

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[5.3.1p1] WWW.isDone hangs in iOS

It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp):   private IEnumerator DownloadFile( string url ) {     var www = new WWW( url );...

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Unity 5.3.1p3: Possible memory leaks while downloading AssetBundles

Hi. We're currently working on a project which has 100+ bundles. They are all quite small - 50mb total. All bundles are packed in atlases, which are then compressed using pvrtc. All bundles are...

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HTTPS X509 Certificate SHA-2 Signature Problems on iOS

For some time now (at least since the first release of Unity 5 and still on Unity 5.1.0f3), Mono's WebRequest throws an exception when parsing the X509 certificate chain for my website. Here's what...

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