Hi,
I'm using local Asset Bundles (in streaming assets path) on all of my assets and therefore I only need to have on scene in my game, a bootstrapping scene that simply calls AssetBundleManager.LoadLevelAsync to load the other levels.
Everything works fine on the editor but when I build my project for iOS, I get a bunch of errors right after launch
Asset Bundle and code stripping
I'm using local Asset Bundles (in streaming assets path) on all of my assets and therefore I only need to have on scene in my game, a bootstrapping scene that simply calls AssetBundleManager.LoadLevelAsync to load the other levels.
Everything works fine on the editor but when I build my project for iOS, I get a bunch of errors right after launch