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Asset Bundle and code stripping

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Hi,

I'm using local Asset Bundles (in streaming assets path) on all of my assets and therefore I only need to have on scene in my game, a bootstrapping scene that simply calls AssetBundleManager.LoadLevelAsync to load the other levels.

Everything works fine on the editor but when I build my project for iOS, I get a bunch of errors right after launch

Asset Bundle and code stripping

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