It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2
This code hangs in iOS:
When running on iOS, the call to www.isDone doesn't return. If I pause the game in XCode, and resume execution.. then it works fine.
Doing the usual yield...
[5.3.1p1] WWW.isDone hangs in iOS
This code hangs in iOS:
Code (csharp):
Doing the usual yield...
[5.3.1p1] WWW.isDone hangs in iOS