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Gigantic 250MB app from simple Google Cardboard SDK scene

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Was happily playing with Google Cardboard SDK until I realised that the app I built was 250MB! The folder containing the build for Xcode is a whopping 1,16 GB, mostly because of a file "libiPhone-lib.a" (1,07GB) in a "libraries" folder.

I have no idea what all this is, the scene is almost empty and there are no large textures. There must be a huge amount of extra code from the SDK but I have no idea what it is and how to strip it.

So how on earth can this lead to a 250MB app?...

Gigantic 250MB app from simple Google Cardboard SDK scene

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