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Input.GetJoystickNames ().Length returning 0

Hi, before Unity 5.3, Input.GetJoystickNames ().Length was returning 1 when my MFI controller was connected to my iPad. Now the list is empty even though the controller is definitely connected and...

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UnityEditor.iOS.Xcode namespace doesn't exist on 5.3

Was UnityEditor.iOS.Xcode namespace removed in Unity5.3? I used 5.3.1, and added "iOS Build Support". However there is no "UnityEditor.iOS.Xcode".

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Random Corruption of Player Prefs on Suspend?

Hi, I've gotten reports from a player of player prefs being deleted completely when my game goes to the background on iOS devices. It happens very rarely ... I've never managed to replicate it myself....

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No callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]

An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...

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Release mono heap allocation and total allocation?

When I say heap allocation and total allocation, I am referring to the output from the internal iOS profiler. I have an Unity and cocoa touch objective c hybrid app I am working on. The app initially...

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Unity AppController subclassing.

So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...

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IL2CPP - No constructor found for System.Resources.RuntimeResourceSet

Hello, I have an app on the app store which was compiled with Mono. It uses the open source TZ4NET .dll for time zone operations. I am able to compile the app and run it however the following line...

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What does Mprotect remapping failed mean and how do I fix it?

Hey guys! I'm stumped with an error I found and from my searches, only a few have also received it a long time ago and I'm not quite sure if / how a solution was achieved. The error I'm getting in...

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4.6 iOS 64-bit beta

Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...

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MFI Controller Mapping In Editor vs Device

I've been implementing controller support for my game. With an MFI controller connected to Mac running unity 4.6 it seem like the mapping is different, the yAxis on the the thumb sticks are inverted on...

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Is there a way to release Mono memory on iOS?

Has anyone found a way to release Mono memory in iOS app? I know a few ideas: Wrap Unity app in native app. That is possible, although you can not release Unity app anyway, thus you can not release...

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Crash...Memory stream corrupted...unity remote 4

working in 5.3.2 on iOS with my iPhone is problematic..the remote 4 for IOS...just crashes when I hit play..most of the time....other times not...there is no question it is the 'state'..of Unity Remote...

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Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

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What would cause my launch screen image to be black for the few first seconds...

I have a launch screen image set for iPhones and iPads. When my iPad starts, it shows the launch screen with its white background, but my launch screen image is initially a black box for a couple of...

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iPad Pro support

When I build an iOS project (even with the latest unity version) I get a warning in Xcode that I need to supply an icon for ipad pro (and I imagine a launch image as well?). There is no slot for iPad...

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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Mprotect remapping failed

I am getting constant errors in runtime on the iphone and ipod touch (both versions) randomly as I am testing a lite version of my game. I am asking the forum for help. The project is set to 480x320...

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[Official] Unity for Apple TV open beta

We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...

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Help to detect iPhone 6 in Javascript

I'm going nuts - i haven't figured this out in over a month. This isn't working: if( UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPhone6 ) { // this is an iPhone 6 } Have i...

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Unity 5.3.1p1 image disapeared when animator rotation an image

If I use animator to add a rotation animation clip on the Image or sprite rendererr,the image will not display on iOS device,include iphone and ipad.

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