An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]> callback); has ceased to function on iOS. It works fine for Android.
I reported the bug on 5.3.1 (Case 757985) along with many other users but the issue is still being ignored. This is a critical issue, as I have titles that have been sitting in wait for this problem to be fixed before I can ship....
No callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]
I reported the bug on 5.3.1 (Case 757985) along with many other users but the issue is still being ignored. This is a critical issue, as I have titles that have been sitting in wait for this problem to be fixed before I can ship....
No callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]