When I say heap allocation and total allocation, I am referring to the output from the internal iOS profiler.
I have an Unity and cocoa touch objective c hybrid app I am working on. The app initially opens and loads into a cocoa touch UI. Then you can launch into Unity in some places. The app floats around 50 mb , until you open unity, it will then jump to 90 mb. But after closing Unity, loading a completely empty level, calling Resources.UnloadUnusedAssets and GC.Collect, it will not go...
Release mono heap allocation and total allocation?
I have an Unity and cocoa touch objective c hybrid app I am working on. The app initially opens and loads into a cocoa touch UI. Then you can launch into Unity in some places. The app floats around 50 mb , until you open unity, it will then jump to 90 mb. But after closing Unity, loading a completely empty level, calling Resources.UnloadUnusedAssets and GC.Collect, it will not go...
Release mono heap allocation and total allocation?