Any way to "Reset" the scene?
Hey, all. My current project allows the user to restart the game from the current level if they so wish. The way I expected to do this was to just re-call the scene again, like so: Code (csharp):...
View ArticleCrash on startup (iOS, 5.2.3p3)
Hi, We're very close to submitting our game, and unfortunately are being hit by a very weird crash on start up. We've had instances of it for a couple of weeks but more recently it has started to...
View ArticlePBXProject and Localizable ressources
Hi all, I'm trying to add Localizable ressources to my xcode project with UnityEditor.iOS.Xcode.PBXProject. I can't get it works. I'm not sure it's possible with xcode api, since I can't add two files...
View ArticleUnity Metal seed for OS X 10.11 Preview Build #3
Unity Metal seed for OS X 10.11 Preview Build #3 This pre-release version of Unity contains information that is proprietary to us and our partners and will continue to evolve as it moves towards final...
View ArticleUnity building for a higher iOS than intended?
When building, I get the following: Spoiler: Code ld: warning: object file (Libraries/libiPhone-lib.a (RakMemoryOverride.o)) was built for newer iOS version (9.1) than being linked (8.0) ld: warning:...
View ArticleGame Center Login & Leaderboard use Device's Orientation IGNORE Unity's...
Unity 5.3 using UnityEngine.SocialPlatforms; Social.localUser.Authenticate(ProcessAuthentication); If you're device is logged into Game Center, the welcome screen pops up in the same orientation as...
View Articlehelp www not work on 5.3.1p1
my iosSDK is 8.4 . and the project is ok on u3d 5.3.0 ... thx for help
View ArticleUnity 5.3. iOS. Application hangs. WWW deadlock when loading a texture.
After update to Unity 5.3 We've got a deadlock on iOS. WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I...
View ArticleWhat is the concept behind exporting to IOS&Android?
I was just wondering how do 3rd party software like unity-unreal export ready apps for both ISO&Android? I understand that they use a compiler to convert to Obj-C or Java, but after that, how do...
View ArticleIL2CPP and a new year.
@JoshPeterson & Team I just wanted to say thank you to the Unity team for tirelessly putting their efforts at making IL2CPP work. I have had a project build bug ridden for 10 months now. I can now...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View Article[5.3.1p1] WWW.isDone hangs in iOS
It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp): private IEnumerator DownloadFile( string url ) { var www = new WWW( url );...
View Article[5.3.1p1] iOS error messages related to UnityAds
After upgrading to 5.3.1, we are getting these errors on XCode's console output: Code (csharp): Unable to find type [UnityEngine.dll]UnityEngine.iOS.ADBannerView (Filename:...
View ArticleMFI Controller Mapping In Editor vs Device
I've been implementing controller support for my game. With an MFI controller connected to Mac running unity 4.6 it seem like the mapping is different, the yAxis on the the thumb sticks are inverted on...
View ArticleHave trouble making iOS build
I'm having there error messages when making iOS build and I've read some of other posts with similar issues. Still not quite sure how to solve this problem. Error 1 : Failed running...
View ArticleImages appears black
All 2d sprite in the 1st screen appears black in color when game starts.Game still runs i am able to press button and go to next scene then everything works fine. But whenever i start game for 1st time...
View ArticleOnScreenKeyboard outside clicking issues
Hi, We are building an app for iOS and have text input. However, we have been unable to distinguish between the following two cases : 1) User opens on screen keyboard, types text and clicks "done" 2)...
View ArticleBest solution for adding support for iOS Game Center?
hi, I've already done a somewhat working solution for accessing Game Center data using Unity's own features (GameCenter and Social classes). But if you've tried implementing achievement reporting, you...
View ArticleUnity 5.3 MFI Controller Warnings
Hi, I'm running Unity 5.3 building for 64-bit iOS and getting the following warnings spammed to the console if I have an MFI controller connected. I'm using a MOGA Rebel. Warning - conversion from 64...
View ArticleUnityEditor.iOS.Xcode namespace doesn't exist on 5.3
Was UnityEditor.iOS.Xcode namespace removed in Unity5.3? I used 5.3.1, and added "iOS Build Support". However there is no "UnityEditor.iOS.Xcode".
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