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How to know cause of crash

Hi guys I'm wondering how to figure out in XCode what caused my game to crash. I can get the crash consistently, however from XCode, I'm wondering if there's a way of at least getting a call stack. My...

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No Touch if Button touched

Hi, atm my game detects touches and fires something on every touch. Now I tried the GUI-Components and when I touch the Button it gets fired BUT the touch is detected as well and my "cannon" fires....

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Best way to share image + message to Twitter and Facebook (December 2015)

I've been eyeballing solutions for this for a couple of days. Asset store seems to have multiple solutions for posting Twitter and Facebook message + optional image. I've already tested URL based...

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Unity WebGL and IOS 8 Safari

Good news that WebGL workd in IOS8 in Safari: http://blog.ludei.com/webgl-ios-8-safari-webview/ I'm wondering if Unity WebGL export will work in IOS 8 Safari? (or in android browsers for that matter)

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The Secret to Great Terrain on Mobile

Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...

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cannot build; libiPhone-lib.a

Hi, I am trying to get a Unity iOS export working in XCode, as I have to integrate a Unity scene with Vuforia plugin into an already existing iOS app. I set up a test project following this tutorial:...

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App crashes when runs on ios (exc_bad_access)

Hi! When I run my game from xcode to iphone 4 or iphone 4s I get this Thread 1: EXC_BAD_ACCESS(code=1, address=0xa001800c) at main.mm I'm searching the web many hours now and I've found no solution....

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UnityEditor.iOS.Xcode namespace doesn't exist on 5.3

Was UnityEditor.iOS.Xcode namespace removed in Unity5.3? I used 5.3.1, and added "iOS Build Support". However there is no "UnityEditor.iOS.Xcode".

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tvOS forum

time for a new tvOs AppleTV forum please!

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Adding Ads to your game, what alternatives are there?

Hi, Okay, I got a game on the App Store (And Google Play), and everything was working fine for a few weeks using Google AdMob and Prime31 plugins for ads. Until AdMob decided I was breaking some of...

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Gigantic 250MB app from simple Google Cardboard SDK scene

Was happily playing with Google Cardboard SDK until I realised that the app I built was 250MB! The folder containing the build for Xcode is a whopping 1,16 GB, mostly because of a file...

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Adding a D-Pad to an iOS game

I want to add a d-pad on the side of the screen of [this tutorial], so that you don't have to swipe in the direction you want to go. How would you implement that in the code?

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IOS Build is too large in size for iPad only

I am building for ios its my first time, but i found very strange the size of the build as its 350MB on the ipad while am testing the app, and i researched all possible ways to reduce the size of the...

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Input.GetJoystickNames ().Length returning 0

Hi, before Unity 5.3, Input.GetJoystickNames ().Length was returning 1 when my MFI controller was connected to my iPad. Now the list is empty even though the controller is definitely connected and...

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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After update to Unity 5.3 app fail to build

Hey, I updated to Unity 5.3.1f1 because I want to port game to Apple TV and now i can't successfully build app. I am getting the following errors like this: Error: Cannot create FMOD::Sound instance...

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Can not start Iphone Simulator

Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...

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Unity 5.3.1f1 crashing in glDrawElements

Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...

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Error building for iOS simulator with Unity 5.3.0 and Xcode 7.1 (7B91b)

I am using Unity 5.3.0f4 (and earlier 5.2.3) followed by Xcode 7.1 (7B91b), to build for iOS simulator. When building in Xcode, I get this error: "ld: in...

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Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

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