Unity 5.3
using UnityEngine.SocialPlatforms;
Social.localUser.Authenticate(ProcessAuthentication);
If you're device is logged into Game Center, the welcome screen pops up in the same orientation as your project settings.
But if you are not logged in to Game Center, the Login Screen pops up in whatever orientation the device happens to be in, and it actually resets your project to that orientation!
I have found little on this, I'm surprised this is not a bigger issue for developers.
To...
Game Center Login & Leaderboard use Device's Orientation IGNORE Unity's Settings or Untiy Code.
using UnityEngine.SocialPlatforms;
Social.localUser.Authenticate(ProcessAuthentication);
If you're device is logged into Game Center, the welcome screen pops up in the same orientation as your project settings.
But if you are not logged in to Game Center, the Login Screen pops up in whatever orientation the device happens to be in, and it actually resets your project to that orientation!
I have found little on this, I'm surprised this is not a bigger issue for developers.
To...
Game Center Login & Leaderboard use Device's Orientation IGNORE Unity's Settings or Untiy Code.