After update to Unity 5.3 We've got a deadlock on iOS.
WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I manually call Dispose().
Here is a call stack:
WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I manually call Dispose().
Here is a call stack:
![[IMG]](http://i.gyazo.com/a140a1302e1daee252ff54419887d299.png)