Did AppStore increased the download size to unreasonable stage?
Hi, Recently I submitted my game to AppStore and got to be approved by Apple for updates. Below are the statistics that I found before submission, after submission, email alert, itunes store & iPad...
View ArticleCall it launch screen or launch image, both are screwed!!!
What is going on with the launch screen and launch image? Launch Image was working just fine, until they invented launch screen, so we ended up with screwed up launch image and not working launch...
View Article'Invalid SDK value' - value for sdk portion (10.9) is greater than maximum...
Hi everyone, I'm using the Unity Cloud Build system to test my apps I had developed with Unity, and so far everything was working fine (including the test versions, and release versions android). Now...
View ArticleUnity 5.2.3f1 XCode build fails
I'm sure I already posted this....but cant find it (sorry if duplicated) I have a project that when exported from 5.2.2 to XCode7 is builds and runs perfect but opening the exact same project and...
View ArticleHow to get native facebook login in iOS work with Unity 5 and Facebook SDK...
How to get native facebook login work with Unity 5 and Facebook SDK for unity (version 7.2.2). Currently when I have followed Facebook tutorial it work but within web browser it is not using login from...
View ArticleReally strange Xcode errors...
Hi. I am having a whole bunch of bizarre (and yet, non fatal) errors when I'm trying to test out my Xcode build. Everything works fine in Unity, but when I run the game on my iPhone, a lot of really...
View ArticleHow to sign out Game Center using Social API?
How to sign out Game Center using Social API?
View ArticleAnyone interested in OpenStreetMap?
I've started to play with it but running into memory problems. I would post my little project as download if someone wants it. A some more experienced user will get rid of the memory problem for sure -...
View ArticleLighting/brightness difference between Mac and Windows Builds @MOD - please...
Having an issue with lighting or brightness difference between Mac & Windows builds of our projects. The following screenshot shows: Sphere (Standard shader) Cube (Vertex Lit) Cylinder (Legacy...
View ArticleCrashes on iOS - il2cpp - generics
Hi guys, we are dealing with strange crashes using JSON deserialization. We are using this plugin https://www.assetstore.unity3d.com/en/#!/content/11347. Game is crashing when deserializing JSON data....
View Article5.2.3f1 Binary size increase
I was just getting ready to upload a build to apple and I noticed that our build size increased from our previous upload. I went back to 5.2.2f1 and did a build, the size was the same as our previous...
View ArticleSound issues when coming back form background
There are a couple of issues with sound I am experiencing on iOS 7 when my game returns from the background: 1. When returning, music sometimes stutters for a second or two before proceeding with...
View ArticleUnity 5.2.1p3 Building Fails for iOS 8.2+ Targets
When trying to build to iOS with the latest Unity 5.2.1p3 patch, the build fails in Xcode with the following error: clang: error: invalid deployment target for -stdlib=libc++ (requires iOS 5.0 or...
View Articleb/bl/blx thumb2 brance out of range +/-16mb _mdb_pid_insert.island
Having trouble building on Unity 4.6.9 I don't know enough about xcode to figure this one out: final section layout: __TEXT/__text addr=0x00008740, size=0x0262B808, fileOffset=0x00004740, type=1...
View ArticleDeffered rendering on iOS and Low confing
Hi! In our project requried Deffered Rendering - on iOS, When we chose low config on iOS device, rendering switch to Forwrad, Why?
View ArticleHow to send the user to the update?
I have almost finished my first iPhone game, and I have it so if the database returns a value of 1, a popup window will show saying "you need to update the game". If they click ok, I want it to take...
View Articlewhat is the latest supported XCode version?
I have the option to update from 7.0.1 to 7.1.1... is this update supported with Unity?
View ArticleMono vs Il2cpp
I know that we must use Il2cpp for final builds because its supports the 64-bit architecture. But I want to know from the other developers which one you prefer. If possible I would love to stay with...
View ArticleDetect if game was launched from local/remote notification
Hi, I'd like to know whether the game was launched from a notification on iOS (local or remote). I'm wondering if both the remote and local notification APIs from the NotificationServices class refer...
View ArticleOpen file with other program
Is it possible to open an app-local file with another app? Is there any asset out there that will help me? A file is created runtime that I want the user to open in another program (default or by...
View Article