I know that we must use Il2cpp for final builds because its supports the 64-bit architecture. But I want to know from the other developers which one you prefer.
If possible I would love to stay with mono due a couple of things:
- Mono provides almost the same behaviour between the Editor and the iOS device. You don't have to worry with platform specific bugs.
- The build size was so smaller. For my tests, even building with only one architecture the mono produces smaller sizes.
- I don't...
Mono vs Il2cpp
If possible I would love to stay with mono due a couple of things:
- Mono provides almost the same behaviour between the Editor and the iOS device. You don't have to worry with platform specific bugs.
- The build size was so smaller. For my tests, even building with only one architecture the mono produces smaller sizes.
- I don't...
Mono vs Il2cpp