Unity 4.6.9 - iOS IL2CPP Crashes
I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does...
View ArticleWeird "Metal" Crashes - 4.6.2p2
Hi Guys, So I am getting crashes that I've never gotten before, in places that don't cause any kind of NRE's. For example, the game simply hangs on the main menu on an iPhone 6 or iPad Air. On my...
View ArticleVERY simple question - can not switch to iOS in new install
Hi, I am really confused - this is my first time with iOS and Unity. I just started a fresh install of Unity 5.1.4. But now I can't switch to iOS? The button switch platform is grayed out. And it says:...
View ArticleUnity 5.2.0p1 iOS Launch Image - Wrong Size
Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...
View ArticleLinker build errors in Xcode after enabling Unity Ads
I've just recently enabled Unity Ads in my project via the services section of the editor and when trying to build using Xcode I'm getting hundreds of linker errors. The attached screenshots show some...
View ArticleTrouble: UIView to OpenGL texture
I want contents of UIView render to openGL texture, but no matter what I tried I get a black texture. Who knows what could be the problem? My native Implementation: Code (CSharp): - (GLuint)getTexture...
View Articletrouble exporting iOS project
duplicate of : http://forum.unity3d.com/threads/unable-to-build-ios-player-export-xcode-project.370591/ . Not sure how to delete this.
View ArticleiOS Landscape Orientation Launching upside down - Unity 5.2.1
When building a simple Unity 5.2.1 project for iOS deployment we set the default orientation to auto rotate and then allow both landscape left and landscape right. When launching the app with Xcode the...
View ArticleUnity iOs project gets crashed when returning from internal method...
Can't find what caused this, maybe somebody knows? Unity 5.2.1f1, iPad mini 2, iOs 8.4 I have Bad Access Error in this line of DisplayManager.mm: (BOOL)displayAvailableUIScreen*)targetScreen; { return...
View ArticlePollfish Unity Plugin is out - Introducing monetization with surveys in Unity...
Hello everyone, At Pollfish we are proud to announce the release of Pollfish Unity Plugin. Pollfish is a new innovative way of monetization for mobile apps that delivers 10-20x more revenue than...
View Articleunable to build iOS player (export XCode project)
First day with Unity. Using latest 5.2.3f1 personal with XCode 7.11 on El Capitan. Ran into this issue after writing a small app...
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
View ArticleiOS 8 touch area radius
Hi Since iOS 8 you can use the radius of touch points, so pressing lightly with one finger will produce small radius, put pushing down big thumb or palm of your hand would produce a different result....
View ArticleSome crashes on Unity 4.6.4 for iOS - 64bits
Hi there We have an app, built for 64bits with IL2CPP for iOS with Fabric (formerly called Crashlytics) and we are receiving some crashed on AppWillTerminate with all version of Unity (we started...
View ArticleWhy does app uses more memory in iPad 2 than in iPad Air?
I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 230mb, which is too much and I need to reduce it. However, when I put the same build on an iPad Air, uses 200mb of memory....
View ArticleNotificationServices.remoteNotifications.Length is always 0
Hey, We are on Unity 5.2.1, we have setup push notifications and everything is fine (we are able to receive push notifications successfully). The issue is that NotificationServices.remoteNotifications...
View ArticleSet up iOS/Unity/Vuforia application for all iOS versions except for iOS 8.3
Hey Guys, Unfortunately, my application doesn't work for iOS 8.3; however, works for all other iOS versions. Is there anything I can do in Xcode or Unity to tell the application to only work for iOS...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View ArticleCan't Debug IL2CPP Builds
When attempting to remote debug IL2CPP iOS builds with MonoDevelop I get the error: " Could not connect to the debugger." The error pops up almost instantly maybe a second or two after I try and...
View ArticleMetal error on 4.6.3 [Solved]
My game freeze on load then I build with Metal (Universal) on iPhone 6. I have this error in debug MTLTexture.m failed assertion MTLTextureDescriptor has invalid pixelFormat...
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