iOS 9 Support for chinese fonts
Hello guys, We are having problems with chinese fonts in iOS 9. It looks like they are not supported ( we see a bunch of '?' symbols instead of the proper characters). Some other special characters,...
View ArticleGraphics glitches on iPad Air
I'm using the latest version of Unity and running up against some camera issues on iPad Air (the project displays fine on all other iPads). Problems: After a new scene has loaded (loading entirely, not...
View ArticleIPA files: sharedassets1.assets : 11.3 Mo, sharedassets1.resource : 3 Mo etc ...
Hi, In my iOS IPA I have this files: sharedassets1.assets : 11.3 Mo. sharedassets1.resource : 3 Mo "unity default resources" : 2 Mo global-metadata.dat : 2 times the same file with exactly the same...
View ArticleLocal Notification Error
I am developing a game for iOS for the last months. I am using local notifications (not remote/push notifications). Since yesterday they stopped working. Xcode's console is printing the following...
View ArticleHow to add some of App Extensions to Unity ios build
Really, how to do it? I want to use, for example, Today Extension for my ios app made in unity. When open my app in Xcode and try to do it with File -> New -> Target -> Application Extension...
View ArticleMapFileParser.sh: Permission denied - not set as executable in Unity 4.6.8p1
I just installed Unity 4.6.8p1 on PC, made a build, copied the build folder to my Mac, and when I build it I get Shell Script Invocation Error....MapFileParser.sh: Permission denied It seems the file...
View ArticleApple Submission Warning: Missing Push Notification Entitlement
I submitted a simple, straightforward Unity app (with no plugins) to the App Store and got this warning. Apparently, other people have encountered it as well. It doesn't kill our chances at getting...
View ArticleMobile Screen Resize?
This is probably a basic question but.... I was wondering how Unity handles mobile builds with relation to screen sizes? What I'm getting at is you do a build for, say an iPhone 5 for example, but...
View Articleconverting iOS app (w/ OpenGL,C++,ObjC) to Unity
Does anybody have any pointers on converting an iOS app developed almost entirely in OpenGL & C++ (some Objective-C only as needed for iOS systems)? I'm heard to use native plug-ins. Main question...
View ArticleSocial.Game error on login after cancel
I made the integration once into the game I am working on and never had the issue before. Recently I am having a new log from Xcode and not sure what is going on. Then from an empty scene, I created a...
View ArticleTarget Resolution "Best Performance" override? (solved + code)
Hello, On old ipads (Gen2, Gen3), I can't hit my target 30fps in a 3D game without using the best performance option. I'm maxing the renderer according to the xcode GPU report, so I've hit a bandwidth...
View ArticleAchievements not being reported on Game Center [Sandbox]
Hi! I'm implementing achievements for Game Center. My problem is that they're not being reported while testing in Sandbox. If I'm using Social API like this: Code (CSharp):...
View ArticleNot targeting iPad2 and iPad3?
This may be a dumb question. Can I make my app not available for certain iOS devices (old phones, and old tablets?). It's a 3d game (for toddlers) and runs like a boss on newer devices and looks great....
View ArticleiPad Mini resolution error
So, I have searched around for a long time about a fix for this, and have been unable to find one. I'm using Unity 5, and I'm running my build on my iPad Mini. From what I can find online, the iPad's...
View ArticleConverted Penelope's Javascript Joysticks to C# (c sharp)
Oy, this is such a PITA.. if I understood the compiler chain better, perhaps I'd be able to automate the conversion (a boy can dream, can't he?) In the mean time, running the following search/replace...
View ArticleUnityException: Launching iOS project via Xcode failed. Check editor log for...
Unity 5.0.0f4 Mac OS X 10.10.2 Xcode 6.2 UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target,...
View ArticleSuggestion for reducing the size of IL2CPP generated executable
Hello! Recently my team has been struggling for reducing iOS IPA size, especially code size. It was hard to find and remove unnecessary code. But even with this work, IPA size was not enough small to...
View ArticlePlayer Settings: Launch Screen (iPhone Only)
If you go to Player Settings > iOS > Splash Image, there is a thing at the bottom that says Launch Screen (iPhone only). Then you can choose an ImageAndBackgroundRelative,...
View ArticleHow to Test Game on XCode
I have built my game as an iOS version, and put it into XCode. However, whenever I clean it and then press play, it won't work! It 2 things: 1. Version is not right - Do I just go to the XCode Project...
View ArticleUnity includes documentation file for IL2CPP iOS builds
View attachment 150569 I just built our project using 5.1.2p3 it seems to include the UnityEngine.xml (documentation) file, twice! Is this a known bug ? should i report it ?
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