Does anybody have any pointers on converting an iOS app developed almost entirely in OpenGL & C++ (some Objective-C only as needed for iOS systems)?
I'm heard to use native plug-ins. Main question with that is where would the openGL rendering functions go -- I assume I'd have to isolate those?
Thanks!
I'm heard to use native plug-ins. Main question with that is where would the openGL rendering functions go -- I assume I'd have to isolate those?
Thanks!