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iOS 9 beta. App freeze / black screen displaying Japanese,Simplified Chinese,...

The dynamic font issue seems to still cause app freeze with 5.1.3. On iOS 9 beta, we are seeing app freezes / black screens when displaying Japanese, Simplified Chinese, Traditional Chinese, Korean,...

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App wont initialise on device

Hi, I have just tried to recompile my app and for some reason it is now crashing when it tries to initialise OpenGL. An external call is made to AllocateRenderBufferStorageFromEAGLLayer within the...

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iOS native dialog problem

There is a problem when i press home button while any native dialog is opened. (such as leaderboard) When i came back to application, native dialog is disappeared and I can't re-open any native dialog...

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IL2CPP scripts getting stripped

I'm currently using 5.1.1p1. In previous builds these scripts (which get added at runtime) were not stripped, but in 5.1.1p1 they are. It was mentioned in the patch release notes that Unity added a...

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Unity includes documentation file for IL2CPP iOS builds

View attachment 150569 I just built our project using 5.1.2p3 it seems to include the UnityEngine.xml (documentation) file, twice! Is this a known bug ? should i report it ?

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StackTraceUtility.ExtractStackTrace returns null on iOS (il2cpp)

Hey, We are using this method to extract the stacks in various scenarios. It seems that on iOS it returns an empty string... (we are using il2cpp). Is this supported when using il2cpp on iOS ? should i...

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RegisterMonoModules.cpp compile error after upgrade to 4.6.8

Have just upgraded to 4.6.8 and done a fresh build of my project and somehow an extra #endif has been inserted into RegisterMonoModules.cpp. Also tried a blank project and couldn't repeat the problem....

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Buildng Error!!

Hi Just in the screen cube and light building game this error help me please thanks!!

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[Official] Request for Unity iOS platform feedback

Hi all! We would like to hear your thoughts about our Unity iOS platform i.e. Unity iOS player. Please take a moment to answer the following questions to help us make Unity iOS runtime the best it can...

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Facebook Login Not Working Properly

Hi, I am working on a game, it's already published, so this is really important that I sort it as soon as possible. I made a Facebook leaderboard using a great tutorial I found on YouTube ( if anybody...

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4.6 iOS 64-bit beta

Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...

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BuildPipeline.BuildPlayer Append Only

Hello, When I manually export a Unity build to XCode is gives me the option to replace or append changes to the already existing project. I am trying to automate the build process and I don't seem to...

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[sharing] gyroscope-controlled camera on iPhone 4

Now that Unity 3.4 has support for the iPhone 4 gyroscope it makes a fantastic virtual camera controller. Took a bit of work to sort out the various orientation issues, so I thought I'd save anyone...

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IL2CPP UnusedBytecodeStripper2.exe crash when building IOS

I've been getting the error below when building my project for IL2CPP. I've been trying to nail down the exact problem (problem script?) but failing... I opened a new project, copied in all my assets...

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Interlocked methods crashing with IL2CPP

Hey, I currently work on getting our project ready for IL2CPP. So far everything compiles but during runtime all calls of static Interlocked methods crash. Here are some C# examples: Code (CSharp): //...

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Stack traces in IL2CPP builds

Even when things are working normally, the stack trackes that are shown in log output in Xcode from IL2CPP builds are seriously suspicious. They usually contain incorrect stack frames. For example, we...

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Anyone using El Capitan beta + XCode 7b6 + Unity?

Trying to get a build onto a device using the setup I'm being forced into (because, increasingly frustratingly, Apple requires that its developer tools and its OS X releases be in lockstep and are...

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Why does app uses more memory in iPad 2 than in iPad Air?

I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 230mb, which is too much and I need to reduce it. However, when I put the same build on an iPad Air, uses 200mb of memory....

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IL2CPP build size improvements

We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...

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iOS Hang On Loading from Notification (Potential Thread Locking Issue)

Hello, I seem to have found an issues that is reproducible on some devices where if you launch your game from a notification the game will hand on the splash screen. I managed to attach a debugger a...

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