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This application doest not support this device's CPU type iOS 11

Hello, Im having this error when I try to build my game using Xcode (Version 9.0 (9A235)), on a iPhone 6, with iOS 11 installed. View attachment 248227 Im using Unity 2017.1.1f1, and the...

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Apple TV 4K - How do you connect it with a Mac?

Hi, I guess that we will know soon, but I am too curious How do you connect to the new Apple TV 4K so you can transfer the app from Mac XCode and test it on device? The usb port is gone. Wireless ?...

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What is the iOS equivalent of Androids 'Internet Access -> Required'

I'm trying to get my ios player settings right and I see that in ios the only option regarding internet is 'requires persistent Wifi'. But I don't require persistent Wifi, I just require internet...

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Recommended Xcode versions

General rule - you should always use latest minor (.x) release of Unity. Unity 3.4.x - was tested with Xcode 3.2.6 and Xcode 4.2. Unity 3.4.x won't receive any updates. Unity 3.5.x - should work fine...

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iMessages Unity-based?

Anyone know if it's possible to create an iMessages app with Unity? Any links would be greatly appreciated!

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deviceUniqueIdentifier returns identical value after uninstall/reinstall

Hello, I'm utilizing SystemInfo.deviceUniqueIdentifier as a method to query a database to see if a user's device is already paired with an existing account. According to the documentation, the...

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Is this imac good enough for Unity

Hello, im new in this forum. I am shopping for a computer and like to get an imac to run Unity. I find an imac for a good price but not sure if its poweful enough. So its a 2013 ME089F/A 27' core i5...

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Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

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Lot of deprecated warnings

Hello dears, while I am building project from unity in Xcode I receive a lot of deprecated warnings in it. As I understand it is because of code generated by Unity while extracting from Unity to Xcode...

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Device/Screen rotation event?

I want to calculate and cache some variables after a rotation event has occurred. I don't see that in the Unity API. How?

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iOS 11 how to avoid conflicts with system gestures at screen edges?

Apple has changed the way they handle gestures at the screen edges in iOS 11. Hiding the status bar in iOS 11 no longer causes the system to guess that you want to defer the system gestures. To keep...

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Option to hide iPhone X home indicator + Edge Protection

We have adapted our game to iPhone X design and got a feedback from Apple representatives that they suggested to hide the home indicator in game and enable "Edge Protection" (swipe up once to show home...

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xcode project generation problem in Windows.

Why is this problem still exists in 2017.2.0p1 and not fixed. It's first convinced and answered on 2017-01-16 in the following post on stackoverflow....

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App startup time optimizations

I've just played a bit of South Park -Phone Destroyer and I was really impressed by its startup time, especially when not loaded for the first time, but killed and then loaded again. I did a recording...

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iOS Build Error - UI API called from background thread /-[UIApplication...

I keeping getting this error and my game doesn’t run when building to my iPad? I am using 5.6.4 and Xcode 9.0. Please advise anyone come across this? Please help. Thank you. UI API called from...

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tvOS Siri Remote control documentation

Hello, guys. I cannot find decent documetation regarding new Siri Remote control joystick parameters. How should I map my input axises to strings like "Fire1", "Fire2" and so on? Specifically I want to...

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Reducing iOS Build Texture Sizes to Avoid Memory Warnings.

I found out I will need to reduce my textures as it is taking up a lot of memory. Any helpful links in optimising textures? --------------------------------------------- I keeping getting this error...

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[5.3.1p1] UnityWebRequest.Abort does not function on iOS or Android

I'm currently developing a class for uploading files to a web server and I have run into issues on both iOS (IL2CPP) and Android. It seems the calling Abort on a UnityWebRequest has no effect on either...

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No sound on latest xCode and unity [RESOLVED]

hi im not getting any sound playback from my latest app using latest unity release and latest xCode. no errors being thrown nd the project plays sound from within unity itself.. Am i missing something...

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iOS Metal crash at launch

We're having a problem getting builds with Unity 2017.2.0p1 on iOS launching without Metal crashes. Is anyone experiencing crashes like this at launch? Any ideas what might be causing it? We've had...

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