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Problem with getting IOS device token.

I'm trying to use the Unity API get IOS device token to register push notification. The difficulties I found that the UnityEngine.iOS.NotificationServices.deviceToken always throw me null value. When...

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iOS Build Error - UI API called from background thread /-[UIApplication...

I keeping getting this error and my game doesn’t run when building to my iPad? I am using 5.6.4 and Xcode 9.0. Please advise anyone come across this? Please help. Thank you. UI API called from...

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Can't export AdHoc build with XCode 9

My project (Unity 2017.1.1) is building okay in XCode 9, but when I try and export an Adhoc build, I get an error saying "The data couldn’t be read because it isn’t in the correct format." Any ideas?

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NotSupportedException get_HasShutdownStarted - "This icall is not supported...

Hi, I'm getting the following exception from my iOS App: NotSupportedException: /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System/Environment.cpp(166) :...

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iTunes Connect TestFlight "missing Marketing Icon" - Unity 5.6.1p ARkit iOS11...

I've been attempting to use iTunes Connect/TestFlight to test an AR app made w/ Unity version 5.6.1p1 For anyone running into the "Missing Marketing Icon" error... "Missing Marketing Icon - iOS Apps...

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Unity 2017.1.2 Crash on device with special characters - IOS

When trying to load a prefab or scene that contains special characters in a font the application crashes on device. This occurs with an XCode build. An example of characters that cash the app are...

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[BUG] Orientation in Port to XCode

Not a huge deal, but I just set my orientation (for iOS port from Unity to Xcode) as Landscape Right. Xcode, picked it up as Landscape Left.

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Add iPhone X Screen Layout in Unity Editor!

Well, im sure many of you updating their game to support the iPhone X layout, and there are many ways but this is what I do to quick things up and know how to position my UI in the iPhone X… 1- Add...

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Large overhead using OnRenderImage or Graphics.Blit

We use Graphics.Blit to simply copy the frame buffer to a texture. I noticed that adding OnRenderImage Graphics.Blit can reduce my framerate 20-30fps on high res iPad devices. On my iphone 5s it is...

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Check for ARKit support

Is there a good way to check if an arbitrary iOS device supports ARKit? I've looked through UnityARSessionNativeInterface and couldn't see anything really obvious; for now, I'm using the following:...

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[SOLVED] GameObject.Find doesn't work

Hey guys, I'm hoping you can help me with this problem. I've been writing the code for our game for the last 2 months, and in that time, I've completely avoided using GameObject.Find, because I've...

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How can i trigger ios permission requests at beginning of app

So basicly the app requests for two permissions, for camera and access to photo library. The camera is an AR camera, i can trigger that by having a scene with the camera in it and load it at the...

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Unity Web Request - Unknown Error

Hello, I was wondering if anyone has seen this issue in Unity 2017.1.2. When UnityWebRequest gets essentially a 401 response on iOS, NSURLConnection errors with a -1012 error code. However, when it...

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iOS skip permission dialog on startup

Is there a way to skip the iOS permission dialog on startup of Unity3d application? I need to ask for the permission only when it is really needed. I need camera permission, but only when user wants to...

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Cannot show local notification when app is in background (iOS 11)

Hello everyone. I'm struggling to make a local notification while app is running in background with NotificationServices. Can anyone help please? I'm making an app that works with bluetooth device, and...

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Create iOS Build for iOS 11 with Unity 5.5.4p5

Is the iOS 11 SDK usable with the current Unity Build in 5.5.4p5 ? I tried an empty project with a spinning cube and xcode still spits out the following errors: UnityMetalSupport.h:20:20: error:...

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Splash Screen / LaunchImage problem

Hi there, So I was getting our game up to speed with the iPhone X, fixing the aspect ration and launch screens etc. And the problem I'm having is, when running it in the simulator, when the game first...

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Splash Screen problem(probably caching issue)

Hi there, So I was getting our game up to speed with the iPhone X, fixing the aspect ration and launch screens etc. And the problem I'm having is, when running it in the simulator, when the game first...

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Unity as a module inside a Swift 4 project?

Hello, I need to integrate a Unity (2017.2.0b2.) project inside a Swift 4 - project under Xcode 9, and swap between these, call functions back and forth. I cannot be the first one doing this, so I am...

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Problem with "Add iCloud Containers to you App ID"

Hi guys! I just have this error in latest version of xcode. I have compiled without problems in early version. I got Include CloudKit support in developper account in this game What should i do right now?

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