How to set and count Time and save record
I would like to set a timer when game level starts, when the player wins the game level, the timer stops. The time period will be recorded and display everytime when game finishes. So, the lowest time...
View ArticleProblems recording screen in landscape (IOS 11)
Anyone having problems recording in Landscape with the Screen Recorder?? From last update of ios11 the saved video gets frozen if i record in landscape. If i record in portrait the screen recorder...
View ArticleCan't export AdHoc build with XCode 9
My project (Unity 2017.1.1) is building okay in XCode 9, but when I try and export an Adhoc build, I get an error saying "The data couldn’t be read because it isn’t in the correct format." Any ideas?
View ArticleiTunes Connect TestFlight "missing Marketing Icon" - Unity 5.6.1p ARkit iOS11...
I've been attempting to use iTunes Connect/TestFlight to test an AR app made w/ Unity version 5.6.1p1 For anyone running into the "Missing Marketing Icon" error... "Missing Marketing Icon - iOS Apps...
View ArticleGeneration impact to Native Folder
I've been investigating how I can use one Unity Build as a library and only change the data. If I create two build with the same project, Native folder struct and method will differ in terms of struct...
View ArticleApp icon, hard press, sub menu
View attachment 249220 If you hard press on an App icon there is often a very specific sub memu showing up. Any idea if Unityccan access this feature yet? ^_^ Thank you!
View ArticleUnable to open iMessage app extension
I was able to use the latest version of the XCode project manipulator API to add an iMessage app extension to the XCode project built by Unity in a post build hook. The project can then be built and...
View ArticleDevice Generation list for iPhone 8 and iPhone X?
Hi all, Sorry if this is a repost, I have been off the dev scene for a few months. Had to update the device generation list of my game. Any idea as to when the list will be updated with iPhone 8 and X?...
View ArticleUnity build not working in ios 11 project updated from 4.x to 5.6 please help
Hello I updated my project from 4.x to 5.6 .Then when i build it's working in devices later then ios 11 but in ios 11 app crash giving thread bad access error please help.Below is the log. Main Thread...
View ArticleUse of undeclared identifier 'AssetImporter'
Hullo everyone, I'm getting this Use of undeclared identifier 'AssetImporter' error when trying to build for iOS. I'm using Xcode 9 and Unity 2017.1.0f3. Has anybody else encountered this? Thanks!
View ArticleiPhone X notch in screen
I just watched the Apple keynote that launched the iPhone X. It appeared that app content flows around the notch (and video has a bit missing for the notch). It looks like it could be an issue if you...
View ArticleBuild Unity app as framework then consumed by another app
I exported Unity app as framework successfully, then include it as framework to use by another application. It's very similar and I think it's the same approach as Yao2ich tried to do here. I changed...
View ArticleCrash when destroying scene object loaded from AssetBundles
Hi, I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is...
View ArticleiOS 11 Keyboard not appearing
I habe an app that works on iOS 10.3.3, but on iOS 11, when I click an InputField, the field does not get focused and the keyboard does not appear. Anyone ele has this problem? Compiled on Unity...
View ArticleUnity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...
View ArticleMultiple Box Colliders vs. Mesh Collider
Hello, I'm currently making a coin game and I'm having a problem with my Physics.Simulate since it causes lag from time to time. Would using multiple box colliders to outline a coin be more expensive...
View ArticleCamera Position Problem on iPad Mini
It looks like a camera is in a different position when run on an iPad mini, as compared to full-sized iPad and the Editor (haven't tried an iPad Pro). The problem is with a second camera (depth only)...
View Article[Sharing] Gyroscope Camera Script (iOS tested)
Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...
View ArticleLower framerate on iOS since Unity 5
Hi, I upgraded to Unity 5, but when starting a new project and setting the Application.targetFrameRate to 60, the fps on an iOS build stays at 30fps. It is fixed when I change the background to a solid...
View ArticleCreate iOS Framework from a Unity project
I am trying to create an iOS Framework from a unity project in order to integrate it in an existing iOS app. I managed to build the framework but my app crashes on applicationDidBecomeActive() Crash:...
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