Hi,
I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is NO error or exception in editor. I've noticed that game will not crash when I include desired level in BuildSettings. (but still loading it from asset bundle). I am imagining why ActivateAwakeRecursively is called when destroying the objects ... this is strange for me. We are using...
Crash when destroying scene object loaded from AssetBundles
I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is NO error or exception in editor. I've noticed that game will not crash when I include desired level in BuildSettings. (but still loading it from asset bundle). I am imagining why ActivateAwakeRecursively is called when destroying the objects ... this is strange for me. We are using...
Crash when destroying scene object loaded from AssetBundles