Unity 5.6.3p4 - Issues when Building Xcode Project
I have a Unity project that the following third party SDKs: - Google Admob - Facebook Audience Network - Game Analytics - Ad Colony - Google Play Games (disabled for iOS using the flag setting in Unity...
View ArticlePerfect on iPad not so much on iPhone, help?
We built a children's story book app/game, it looks great on iPad, covers the whole screen but on iPhone theres black borders to the right and left. Is there a way to make it look perfect on all...
View ArticleCoreML examples.
Hello All. iOS introduces some nice new tech for mobile. https://developer.apple.com/machine-learning/ I have made a suggestion on Unity Feedback to get simple CoreML integration like the recent ARKit....
View ArticleiOS 11 Keyboard not appearing
I habe an app that works on iOS 10.3.3, but on iOS 11, when I click an InputField, the field does not get focused and the keyboard does not appear. Anyone ele has this problem? Compiled on Unity...
View ArticleWhy I can't build an Unity project by using Jenkins on MacOS?
I am trying to do End-to-End automation for an Unity IOS project. My aim is to automate the continuous integration process with attaching UIAutomation scripts as post build action. So from the time...
View ArticleSprite displays perfect in Editor not displayed on iOS device
Hello, I've been working on a project that runs on an Android/iOS device. I use a sprite as a background texture for the main menu. It is NOT in a canvas but behind it. It works perfectly in Windows,...
View ArticleiPadPro 2017 120hz ProMotion
I tried Application.targetFrameRate = 120; but my framerate seems to stuck at 60 fps. (Yes, of course I disabled the "Limit framerate" toggle on the device) Also see:...
View ArticleOld Unity App Compatible with Iphone X?
Hi, recently, we had a chat, about a app we developed, and is published on the app store, but the app was made using unity 4.7, and now the new Iphone is coming, it would be compatible or you think we...
View ArticleBest way to make a letter-tracing app?
Hi all- I have a simple flash cards type app, nothing too special, but I'd like to add the ability to trace letters within it. I've seen this done by several other apps, and have an idea of how to...
View ArticleOpen facebook app instead safari / iOS - C#
I'm trying to call the oficial facebook App from my game instead open the safari browser. When the user click on my facebook button, I want to redirect him to my facebook page using the facebook...
View ArticleMonoPInvokeCallback in unity?
Hello, I need to do native-to-managed calls and I read about MonoPInvokeCallback attribute which would let me use my delegates. http://docs.go-mono.com/?link=T:MonoTouch.MonoPInvokeCallbackAttribute...
View ArticleUnity Ads - iOS issue
I use integrated Unity Ads services in my project. I'm showing Ads only on Android version of my game. The version for iOS version is free of any advertisements. The problem occurs when I'm submitting...
View ArticleiPhone 8 / 8Plus / X support
I would like to share quick update on our support for iPhone 8 / 8Plus / X. There is known problem with A11 GPU and Unity content, which causes shadow flickering. Fixes have been pushed to supported...
View ArticleUnity Crashlytics (Fabric) integration
Is there any tutorial how to achieve this? I followed their official tutorial and managed to successfully import Fabric into Unity project, but no crashes/exceptions are recorded on Fabric dashboard. I...
View ArticleiOS' native Review API plugin
Hey everyone! I just wrote this super simple plugin and wanted to share it with anyone in need of it! This simple plugin attached to this post requests iOS' new native Review API window. Make sure to...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleSystemInfo.DeviceUniqueIdentifier value change when updating app through Test...
Hello, I've been using SystemInfo.DeviceUniqueIdentifier to identify users in my game. The live version (on the app store) was built using Unity 5.2.4. I'm now planning to push an update using Unity...
View ArticleProblem with SystemInfo.deviceUniqueIdentifier
Hi, in these weeks weàre updating a game that was released with Unity 5.3.8f1 (built with XCode 8.2.1). Actually we're working with Unity 5.6.3p4 and XCode 9.0. Testing with Testflight and Fabric Beta...
View ArticleCopy / Paste
Paste from clipboard (copied by any other App) any way to do that? I guess not... right?
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
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