[Sharing] Gyroscope Camera Script (iOS tested)
Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...
View Articleis Unity support XCode 9?
May i know that if current version of Unity Support XCode 9? It seems like i face quite a lot of issue when dealing with XCode 9 right now. Thank you.
View ArticleInput on iOS gets unresponsive when scripted?
Hi, In my current project (using 2017.1.1, tested on iOS 9x and 10x) I'm checking input in three ways: - Using Input.touchCount and checking for touchPhases to implement my own collider2D touches. -...
View ArticleApple TV 4K (tvOS) - @2x app icons, top-shelf, launcher images
Hi, Any chance we'll see the Unity editor updated with slots for the newly required @2x image slots any time soon? Particularly of note is the @2x launcher image which is required for tvOS apps to...
View ArticleiOS framework addition failed due to a Cocoapods installation failure.
I've been trying to build my Unity game to iOS with Admob, Unity IAP, and Firebase Analytics. Unity Version: 5.6.2f1 Personal After importing all the packages, putting the GoogleMobileAds.framework in...
View ArticleReplayKit iOS11 bug when integrating with native app
I'm making a native Swift app and integrate Unity games inside the app following this tutorial (https://github.com/blitzagency/ios-unity5). For now, I have a main UIWindow created from native...
View ArticleiOS 10.0 and Xcode 8 compatibility
App Store submissions in case you have to ship your app within couple of next weeks please keep using Xcode 7.3 for that. At the moment it provides smoother experience. in case you have to use Xcode 8...
View ArticleiOS: UnityWebRequest crash in WWWConnection.mm : WaitOnCondition()
via testflight beta, we're seeing an infrequent crash in WWWConnection.mm, on this line: Code (csharp): Â static void WaitOnCondition(UnityWWWConnectionDelegate* delegate) { Â Â NSCondition *condition...
View ArticlePassing a seed from a game to iOS via facebook
Hi, We are making an app game & want players to be able to finish a game & then be able to challenge their friends via facebook to beat them on the exact same game boards. We are using deep...
View ArticleiOS 10.3.2 performance drop on iPhone 5c
Has anyone noticed any performance issues with the latest iOS 10.3.2 update? My fps went from butter smooth 60fps to 49-60 fluctuations. I thought that it might be related to something I've changed in...
View ArticleUnity and macOS 10.13 (High Sierra)
We are aware of some issues with Unity and macOS 10.13 (High Sierra) beta 1 release. We recommend waiting before updating to this macOS version until we finish investigating reported issues, one of...
View ArticleiOS 11 how to avoid conflicts with system gestures at screen edges?
Apple has changed the way they handle gestures at the screen edges in iOS 11. Hiding the status bar in iOS 11 no longer causes the system to guess that you want to defer the system gestures. To keep...
View ArticleUnity AppController subclassing.
So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...
View ArticleApple TV 4K - How do you connect it with a Mac?
Hi, I guess that we will know soon, but I am too curious How do you connect to the new Apple TV 4K so you can transfer the app from Mac XCode and test it on device? The usb port is gone. Wireless ?...
View ArticleiOS crashes in CreateMetalShaderShaderLab
We just upgraded our project to use Untiy 5.6.3p2 and we are seeing a high number of these crashes. These happen pretty early in the game, we assume at the point where the game loads assets from an...
View ArticleAny way to "Reset" the scene?
Hey, all. My current project allows the user to restart the game from the current level if they so wish. The way I expected to do this was to just re-call the scene again, like so: Code (csharp):...
View ArticleHelp w/ DualTouchControls prefab
Heya I'm using Unity 2017.1, and working through a learning tutorial (the how to make an Android/iOS game series here: http://jvunity.weebly.com/watch-episodes.html). So far was able to work through to...
View ArticleUnity 5.3.1f1 unable to attach debugger to iOS player
Hi, I've always had some troubles attaching the MonoDevelop debugger to the iOS player but I used to end up getting it right, but since the newest version of Unity I found it impossible to do so. I...
View ArticleCheck for ARKit support
Is there a good way to check if an arbitrary iOS device supports ARKit? I've looked through UnityARSessionNativeInterface and couldn't see anything really obvious; for now, I'm using the following:...
View Article