PlayerPrefs Encryption
Hi, I don't know how secure PlayerPrefs is, but I figured adding an extra layer of complexity wouldn't hurt, especially if you're storing stuff like score etc. I wanted something easy to implement in a...
View Article[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll
Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...
View ArticleiOS App Never Asks for Microphone Permissions
Hi, I'm struggling to get my app to gain microphone permissions. Once compiled and installed on an iPhone, it never asks the user for microphone access. Obviously, I therefore dont get any sound to my...
View ArticledeviceUniqueIdentifier Changing on App Update
Hi, We are finding that a number of users have their deviceUniqueIdentifier change upon updating our game through the App Store. We have a sample size of 5 million users for this app, and each time we...
View ArticleNotSupportedException get_HasShutdownStarted - "This icall is not supported...
Hi, I'm getting the following exception from my iOS App: NotSupportedException: /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System/Environment.cpp(166) :...
View ArticleAnimator memory leaks on IOS
Hello! I was fixing some memory leaks in my project on IOS device and I found that there are many leaks about animator component. (I was using Instruments in Xcode) These leaks occur in many places in...
View ArticleARKit support for iOS via Unity-ARKit-Plugin
[PLEASE READ BEFORE YOU POST: We want to provide the best support we can afford to, but when there is a lot of noise on the forum, it gets harder to support legitimate issues. So please read the FAQ,...
View ArticleBuild from PC to iOS
Hi, Is there any way to create an iOS build from a PC and then test it on an iPhone if I don't have a mac? On the Build settings it seems that I'm able to build an iOS build, but the Build and Run...
View ArticleWhat is the cheapest Mac computer just for building iOS builds?
Hi, I don't know anything about apple computers and laptops, I never had one. Now I'd like to create an iOS build of my game and they say there is no way to do it without a macbook or some other kind...
View ArticleProblem with assetbundle and playables
We build our scenes with BuildPipeline.BuildStreamedSceneAssetBundle and the bundles work great on editor and android devices. However when we try to run our bundles on actual iOS devices we run into...
View ArticleiPhone X notch in screen
I just watched the Apple keynote that launched the iPhone X. It appeared that app content flows around the notch (and video has a bit missing for the notch). It looks like it could be an issue if you...
View ArticleCallback on launching from URL Scheme?
Is UnityEngine implemented any callback / delegate I can listen to, for catching app launches with URL scheme? I can see that the generated Xcode project does something in UnityAppController.mm. Code...
View ArticleAsset Bundle Crashes on iOS (AssetBundleLoadFromFileAsync)
Hey, We're seeing many of these crashes on iOS. We are on Unity 5.3.4p1. Is anyone familiar with these? 0 coinmaster FileSystemEntry::Set(char const*) (in coinmaster) (VirtualFileSystem.cpp:389) 1...
View ArticleHow to put iOS entitlements file in a Unity project
I will show you how to include iOS's entitlements file in a Unity project and how to hand it over to Xcode project. I did this research out of my own need. I'm using this to automatically add...
View ArticletvOS Save Game & Easy Save 2
Hi, It appears to me that EasySave 2 plugin doesn't support tvOS. I can't find any doc yet regarding saving to tvOS - does anyone know where I can find? Can we only use playerprefs? Thanks for any...
View ArticleTrying to make my own copy/paste text plugin for iOS - code included, nothing...
Hi, In appcontroller.mm I have the following two functions: Code (csharp): //------------------------------------------------------------------------------------ #define MakeStringCopy( _x_ ) ( _x_...
View ArticleCreate "Notification Service Extension" from post build script
Hi! We are using a postbuild-script to modify our xcode project. Works great, but now we need your help. We are trying to add a "Notification Service Extension"-target from code (see picture). We can...
View ArticleIOS , first time - TLS Allocator Problems
Hey, I only have android phone myself but thought I would give IOS a try. Android APK, HTML and Windows all worked well. When I try to make a build for IOS I get these errors: https://imgur.com/a/fLE6l...
View Articlebizarre behavior in built app
Starting with an app that runs fine in the editor. Gameobjects show up sized and positioned where they’re supposed to, text strings get updated, etc. Build for iOS - it’s all gone. The gameobjects are...
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