Using Arkit, object moves too much, not stable
Hi, My model is pretty big, like a truck size. The model is not very stable, when my camera moves, the object almost moves(but not as bad as completely follows my camera's movement), be like if I walk...
View ArticleUnity 2017 ios run throw error with Metal api
build work is ok. while when start the app with iOS platform,app would creash and throw error: Player data archive not found at...
View ArticleBacking up save games with icloud
Apologies if this has already been covered somewhere; it certainly seems like something that should have been. But after a few days of digging, I can't find what I'm looking for. All results seem to...
View ArticleWrite Unity's Console log to a file?
Is it possible to write Unity's console log to a file? Having the output of Unity's console in a file would make the Debug.Log output easier to search.
View ArticleiMessage Extension for Unity iOS Application
I have an Unity application which runs as a native iOS app. I want to add the functionality of an iMessage extension to this iOS app. The iMessage extension would have features similar to the iOS...
View ArticleIssues with building my project in Xcode
When building the project in Xcode, there are plenty of deprecated warnings generated and I don't know why. After building finished, the app on my phone crashing every time. Have 0 idea how to fix it....
View ArticleiPadPro 2017 120hz ProMotion
I tried Application.targetFrameRate = 120; but my framerate seems to stuck at 60 fps. (Yes, of course I disabled the "Limit framerate" toggle on the device) Also see:...
View ArticleScreen orientation based on device for unified app
My game defaults to portrait mode. On start, if the device is found to be an iPad, it switches to landscape. Is there a way for my unified ios app to start in portrait for iPhone and landscape for...
View ArticleVuforia - Saving background texture
Hello, I already asked the answer on Vuforia's forum, without answer, so I'm trying here as it's maybe more Unity-related. I'm trying to extend the "Background Texture" sample to be able to send the...
View ArticleMedia Player / Running in background
Hello All, I am trying to code a unity app that functions as a media player. I have modified the iOS code and settings to allow audio to continue when the application is moved into the background via...
View ArticleCheck for ARKit support
Is there a good way to check if an arbitrary iOS device supports ARKit? I've looked through UnityARSessionNativeInterface and couldn't see anything really obvious; for now, I'm using the following:...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleUnable to open iMessage app extension
I was able to use the latest version of the XCode project manipulator API to add an iMessage app extension to the XCode project built by Unity in a post build hook. The project can then be built and...
View ArticleUnity2017.1.0f3 build Unity 5.6 Project, In iOS Platform, InputFiled can not...
Unity2017.1.0f3 build Unity 5.6 Project, In iOS Platform, InputFiled can not awake keyboard to show In Device Screen, this problem is so wizard. Help!
View ArticleCallback on launching from URL Scheme?
Is UnityEngine implemented any callback / delegate I can listen to, for catching app launches with URL scheme? I can see that the generated Xcode project does something in UnityAppController.mm. Code...
View ArticleCheck if user does not allow recording permission to ReplayKit
When StartRecording() is first called, an alert window displays asking the user to confirm recording. How can I know when the user answered "no" to this alert window?
View ArticleGameCenter authentication returns false + Crash when using error string callback
Unity Version: 5.5.0f3 XCode Version: 8.2.1 iOS: 10 We recently updated to Unity 5.5, mainly for some bug fixes and the new GC Authentication Callback returning error strings. However i seem to have...
View ArticleSwipe help please
I have looked and looked for examples and it would be great if someone would be able to just make a small script to show how to do this. I would like to know how to detect swipes, left right up and...
View ArticleKeeping iOS application running during system alert overlays and temporary...
I have a Unity iOS application that needs to continue running at all times when in the foreground, even when behind a system alert overlay or during other temporary interruptions. By default, Unity...
View ArticleUnity 2017.1 and Facebook 7.10.0 login problems
Recently upgraded to Unity 2017.1 and Facebook 7.10.0. My facebook login no longer works. I see print outs in XCode that the facebook sdk is initializing correctly. I make the call to login and I never...
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