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Using Arkit, object moves too much, not stable

Hi, My model is pretty big, like a truck size. The model is not very stable, when my camera moves, the object almost moves(but not as bad as completely follows my camera's movement), be like if I walk...

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Unity 2017 ios run throw error with Metal api

build work is ok. while when start the app with iOS platform,app would creash and throw error: Player data archive not found at...

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Backing up save games with icloud

Apologies if this has already been covered somewhere; it certainly seems like something that should have been. But after a few days of digging, I can't find what I'm looking for. All results seem to...

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Write Unity's Console log to a file?

Is it possible to write Unity's console log to a file? Having the output of Unity's console in a file would make the Debug.Log output easier to search.

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iMessage Extension for Unity iOS Application

I have an Unity application which runs as a native iOS app. I want to add the functionality of an iMessage extension to this iOS app. The iMessage extension would have features similar to the iOS...

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Issues with building my project in Xcode

When building the project in Xcode, there are plenty of deprecated warnings generated and I don't know why. After building finished, the app on my phone crashing every time. Have 0 idea how to fix it....

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iPadPro 2017 120hz ProMotion

I tried Application.targetFrameRate = 120; but my framerate seems to stuck at 60 fps. (Yes, of course I disabled the "Limit framerate" toggle on the device) Also see:...

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Screen orientation based on device for unified app

My game defaults to portrait mode. On start, if the device is found to be an iPad, it switches to landscape. Is there a way for my unified ios app to start in portrait for iPhone and landscape for...

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Vuforia - Saving background texture

Hello, I already asked the answer on Vuforia's forum, without answer, so I'm trying here as it's maybe more Unity-related. I'm trying to extend the "Background Texture" sample to be able to send the...

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Media Player / Running in background

Hello All, I am trying to code a unity app that functions as a media player. I have modified the iOS code and settings to allow audio to continue when the application is moved into the background via...

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Check for ARKit support

Is there a good way to check if an arbitrary iOS device supports ARKit? I've looked through UnityARSessionNativeInterface and couldn't see anything really obvious; for now, I'm using the following:...

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The Secret to Great Terrain on Mobile

Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...

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Unable to open iMessage app extension

I was able to use the latest version of the XCode project manipulator API to add an iMessage app extension to the XCode project built by Unity in a post build hook. The project can then be built and...

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Unity2017.1.0f3 build Unity 5.6 Project, In iOS Platform, InputFiled can not...

Unity2017.1.0f3 build Unity 5.6 Project, In iOS Platform, InputFiled can not awake keyboard to show In Device Screen, this problem is so wizard. Help!

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Callback on launching from URL Scheme?

Is UnityEngine implemented any callback / delegate I can listen to, for catching app launches with URL scheme? I can see that the generated Xcode project does something in UnityAppController.mm. Code...

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Check if user does not allow recording permission to ReplayKit

When StartRecording() is first called, an alert window displays asking the user to confirm recording. How can I know when the user answered "no" to this alert window?

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GameCenter authentication returns false + Crash when using error string callback

Unity Version: 5.5.0f3 XCode Version: 8.2.1 iOS: 10 We recently updated to Unity 5.5, mainly for some bug fixes and the new GC Authentication Callback returning error strings. However i seem to have...

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Swipe help please

I have looked and looked for examples and it would be great if someone would be able to just make a small script to show how to do this. I would like to know how to detect swipes, left right up and...

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Keeping iOS application running during system alert overlays and temporary...

I have a Unity iOS application that needs to continue running at all times when in the foreground, even when behind a system alert overlay or during other temporary interruptions. By default, Unity...

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Unity 2017.1 and Facebook 7.10.0 login problems

Recently upgraded to Unity 2017.1 and Facebook 7.10.0. My facebook login no longer works. I see print outs in XCode that the facebook sdk is initializing correctly. I make the call to login and I never...

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