IOS Error : Main Thread Checker: UI API called on a background thread
We are currently working on an IOS 11 device with unity 2017.1.0f3 and Xcode 9.5 beta (because Xcode 9 is the only version that currently pushes to IOS 11) The moment the app starts, we hit this error...
View ArticleCan't run default Unity ARKit app on an iPhone
I'm trying to install the default Unity ARKit scene on the iPhone. After I press "Play" button in the XCode 9, I see Unity logo on the iPhone, and then a message "Waiting for editor connection..." -...
View ArticleFailed to install Cocoapods
Hello, I'm using Unity 5.2.4f and I have installed ruby 1.9.3 on my old Mac with Lion OS X 10.7.5 system on it. When I open Unity project there is an installation attempt which failing and I don't know...
View ArticleHang during play "gpuEvent - firmware detected lockup"
Hey, so I'm testing my game on my iPhone 5s (iOS 10.3.3). During play the game will randomly pause from anywhere between 1-3 seconds. I can't find out where this slow down is occuring. I started...
View ArticleIpad mini 2 hang the first time our scene is rendered
We're developing a game, targeting iOS and Android. Android and most iOS devices run the game without any issues. But, some iOS devices hang when we activate the first world camera, it's probably...
View ArticleXcode 8+ Linker errors
Hello, Im trying to build an project in Xcode, the build settings (player settings) in Unity are ok (I know it because I copied others projects that I have and that works). The big problem is in Linker...
View ArticleiOS App Never Asks for Microphone Permissions
Hi, I'm struggling to get my app to gain microphone permissions. Once compiled and installed on an iPhone, it never asks the user for microphone access. Obviously, I therefore dont get any sound to my...
View ArticleUrgent help needed! App crashes on older devices.
Hello, we release out app few days ago ,yesterday we found out that it's crashing after the splash screen on Iphone 6 and Ipad 3 i'ts working fine on devices like Iphone 6s,7 we tried to removed the...
View Article[Error] Having trouble making build in iOS.
So I’m trying to build my Unity Game to iOS. And I’m running into serious problems, involving integrating Google Play into the build. These are one of the tutorials I’m following:...
View Article[iOS 10.3] Never leave your app ever again for ratings
Hi, Just wanted to share the (good) new. Apple is introducing SKStoreReviewController within iOS 10.3. This means that you won't have to redirect your user to the App Store to ask for a rating/review....
View ArticleReplay Kit in iOS 11
Replaykit appears to fail on iOS 11. It requests permission to record, then nothing happens. Everything works fine in iOS 10. Any idea why this happens?
View ArticleUnity iOS Build Local Notification while App in Foreground
(Also posted to Stack Overflow at https://stackoverflow.com/questions...ld-local-notification-while-app-in-foreground) I am currently designing an application in Unity (for iOS) in which a local...
View ArticleFacebook sharing on iOS with Dynamic content
Hello community, We are strugling with Facebook sharing on iOS. I hope this is the right forum to ask. Currently we are creating a fishing game. When a user has caught a fish we want to offer the...
View ArticleCompressing textures and playback performance
Hi I know compressing textures is a good idea to conserve memory, but what about playback performance? I'm trying to optimize playback of an AR application with large textures for iOS. If I use...
View ArticleIPv6 support for .NET 4.6
My app was recently rejected by the App review team due to IPv6 not being supported. After debugging our app it turns out that we had switched to the experimental .NET 4.6 version and it doesn't seem...
View ArticleEnabling iOS ProMotion 120FPS
I have the use of an iPad Pro today. I wanted to check if my game was running at 120FPS, because I have a stable 60FPS on any other iOS device. It wasn't. I am currently running 5.6.0f3 My code did...
View Article[Sharing] Gyroscope Camera Script (iOS tested)
Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...
View ArticleFacebook login after set Screen.orientation
Hi, For our cross platform game we are using the Facebook SDK. The mobile version of the game runs in portrait, and the tablet version of the game in landscape. We will detect the device runtime and...
View ArticleAsset Bundling and App Thinning
Hello all, I am using Unity 2017.1.0p4, Xcode 9 beta, and using a 5th gen 2017 iPad to test In Unity editor my app functions fine (very simple, push button, call asset bundle). However, I am having...
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