I have a Unity iOS application that needs to continue running at all times when in the foreground, even when behind a system alert overlay or during other temporary interruptions.
By default, Unity pauses an app when a system alert happens. For example, Unity will pause behind the low battery indicator or the trust this computer overlay that pops up when you plug into a new computer. This is the correct behavior for most games. However, my application needs to alert users very reliably...
Keeping iOS application running during system alert overlays and temporary interruptions
By default, Unity pauses an app when a system alert happens. For example, Unity will pause behind the low battery indicator or the trust this computer overlay that pops up when you plug into a new computer. This is the correct behavior for most games. However, my application needs to alert users very reliably...
Keeping iOS application running during system alert overlays and temporary interruptions