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Keeping iOS application running during system alert overlays and temporary interruptions

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I have a Unity iOS application that needs to continue running at all times when in the foreground, even when behind a system alert overlay or during other temporary interruptions.

By default, Unity pauses an app when a system alert happens. For example, Unity will pause behind the low battery indicator or the trust this computer overlay that pops up when you plug into a new computer. This is the correct behavior for most games. However, my application needs to alert users very reliably...

Keeping iOS application running during system alert overlays and temporary interruptions

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