IL2CPP crashes at GarbageCollectSharedAssets and LoadLevel
Hi, everyone. I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'. The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP. I read that the crash...
View ArticleUnity 5 Crash randomly on LoadLevel from AssetBundles
It seem problems from Garbage Collect on loading level. This is my crash stack log. Code (CSharp): Thread 0 name: Â Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 Â dailoan...
View ArticleIn-app purchase test, iOS
Hi, guys! I don't know what should I do, maybe you may help)) I use standard Unity IAP plugin, and it works fine in Android, but when I test it on iOS, it casts the message "NoProductsAvailable". I...
View ArticleWhy I can't build an Unity project by using Jenkins on MacOS?
I am trying to do End-to-End automation for an Unity IOS project. My aim is to automate the continuous integration process with attaching UIAutomation scripts as post build action. So from the time...
View ArticleMapFileParser.sh: Permission denied - not set as executable in Unity 4.6.8p1
I just installed Unity 4.6.8p1 on PC, made a build, copied the build folder to my Mac, and when I build it I get Shell Script Invocation Error....MapFileParser.sh: Permission denied It seems the file...
View ArticleMissing GoogleSignIn/GIDSignIn.h on Cloud Build
I use the google-play-services-plugin for unity: https://github.com/playgameservices/play-games-plugin-for-unity and get this error on cloudbuild: Someone have a solution? View attachment 222203...
View Article64 bit & mono?/il2cpp
I have had a number of issues porting a project to ios (which was created in windows) to do with compiling and supporting 64bit on ios which are mainly to do with simple player settings. First is this...
View ArticleLinear mode, 16bit sRGB textures broken or unsupported?
I've noticed that the sRGB flag applied to 16bit uncompressed textures (sprites in my case) in Linear rendering mode is ignored on iOS builds: sprites are washed-out on device, but fine in-editor....
View ArticleUnity build error: Error running cocoapods
After adding Firebase SDK and trying to build for iOS I get this error in Unity when building: "Error running cocoapods. Please ensure you have at least version 1.0.0. You can install cocoapods with...
View ArticleXCode 8 Crashes when selecting capabilities tab for simulator build.
Hello, I'm currently trying to work on a Unity game that is making use of some iOS app extensions, however when I go to the capabilities tab of my main iOS target all I see is a blank white section and...
View ArticleUnity 5.5 iOS: Excessive Memory and Performance Increases when Upgrading from...
Hello all, I'm in the process of upgrading an iOS project to Unity 5.5 (from 5.4.2). I profiled it on a few devices, and I'm seeing significantly worse performance on OpenGLES devices (between 2-5...
View ArticleiOS build share violation error
I can build my app successfully for Windows and MAC. But I am getting the following share violation when trying to build for iOS on on Unity 5.2. Can anyone point me in the right direction to resolve...
View ArticleSlow WWW.LoadFromCacheOrDownload on IOS ipad2
Hello, I am experimenting a slow download with the method WWW.LoadFromCacheOrDownload on my Ipad2 IOS 9.x . If I use iPad Air2 IOS 10.x or Android or Editor the download is pretty quick. Here I...
View ArticleButton to move 2D character doesn't work on iOS device the way it works in...
I have a character with a Rigidbody2D that I move by adding or subtracting from it's velocity in the x direction. I have 2 buttons, one moves the character left (subtracting from velocity.x) and one...
View ArticleDo I need xCode to make iOS Apps
I currently don't own a Mac and only a Windows PC. I wanted to make games on Android and iOS and watching a unity tutorial it said I needed xCode and other programs to make them. I don't know how...
View ArticleDeploying to Xcode get this bug > UnusedBytecodeStripper2.exe did not run...
Mac OS Sierra, latest Xcode 8.2.1 & components, Unity 5.5.1 In deploy to Xcode of Simple Mobile Placeholder (asset Store) Get the following error! Pulling hair out! Please help!! Code (csharp):...
View ArticleBuilding to Xcode targeting IL2CPP is S...L...O...W! !!
Help! I am using iOS Project Builder https://www.assetstore.unity3d.com/en/#!/content/15522 to create a Windows build to iOS workflow. Should the build time to XCode be identical whether...
View Articleanyone use iOS Project Builder for Windows
does anyone use this? i would assume that since united accepted it into its asset store that they would have tested it at least once to prove it actually works. anyone use this? don't want to spend the...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleWhere is my Provisioning Profile on my iPad Pro?
Unity novice when it comes to iOS deployment. A few hiccups but making progress. First question. I've used an OTA service (diawi) to install my .ipa It correctly installs and launches, but where is my...
View Article