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Building to Xcode targeting IL2CPP is S...L...O...W! !!

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Help!

I am using iOS Project Builder
https://www.assetstore.unity3d.com/en/#!/content/15522
to create a Windows build to iOS workflow.

Should the build time to XCode be identical whether building-compiling on Windows or OSX?

What are some tricks, tips, hacks ANYTHING to speed up the Build to Xcode process?

Does it make sense to use Mono instead of IL2CPP for testing since the builds are much quicker, and then only switch to IL2CPP for the final Release?

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