I am trying to do End-to-End automation for an Unity IOS project. My aim is to automate the continuous integration process with attaching UIAutomation scripts as post build action. So from the time when a user do check his code in SVN and till we get test result of automation, everything will be automated.
Jenkins is installed on my local apple machine and running on local host.
Now I have automated build process through jenkins and at other end I have my shell script ready which will...
Why I can't build an Unity project by using Jenkins on MacOS?
Jenkins is installed on my local apple machine and running on local host.
Now I have automated build process through jenkins and at other end I have my shell script ready which will...
Why I can't build an Unity project by using Jenkins on MacOS?