Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live

Manually deploying on Windows 10 using itunes

So... Using this great asset https://www.assetstore.unity3d.com/en/#!/content/15522 to set up a Windows workflow for deploying to iOS. Am able to successfully create an Xcode build and then use the...

View Article


Seeing some time spent in unusual places in Instruments - any workarounds?

While profiling in instruments I couldn't help but notice a lot of time going towards things that really don't feel like they should be taking that much time. My project has shadows totally disabled in...

View Article


GameCenter Achievements Localization Issue

Hello, I am currently developping an app for iOS and tvOS via Unity. My team and I figured out a way to localize GameCenter achievements automatically by using this script: [PostProcessBuild] public...

View Article

xcodeapi for adding Sticker extensions

Hello all, My company would like to add stickers and an iMessage app extension to our Unity3D game. Since we use automated build processes several times a day to build to iOS, we are constantly...

View Article

Asset Bundle Crashes on iOS (AssetBundleLoadFromFileAsync)

Hey, We're seeing many of these crashes on iOS. We are on Unity 5.3.4p1. Is anyone familiar with these? 0 coinmaster FileSystemEntry::Set(char const*) (in coinmaster) (VirtualFileSystem.cpp:389) 1...

View Article


Mono scripting backend > Cross compilation job Assembly-CSharp.dll failed.

Ok so this is frustrating. Trying to establish a quicker testing workflow when building Xcodeprojects from Unity. Mono scripting backend is supposed to be much quicker so I am trying to get to work,...

View Article

What happened to "Symlink Unity Libraries" option in Build Settings?

So have read that "Symlink Unity Libraries" should be checked to speed up iOS builds but don't see that option in my Build settings. Running Unity 5.5.1f1 on Windows 10.

View Article

Image may be NSFW.
Clik here to view.

VJR (Virtual Joystick Region) Sample

Hello! For many times people come around asking on how to make a virtual joystick for iOS/Android and most of the time I see they are frustrated by the Penelope's sample; so Im giving this away for...

View Article


Can Unity Remote on iPhone be used for Unity on Windows?

Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?

View Article


Firebase message build fails in Xcode

I downloaded and setup the sample project as per the instructions from google, using their package. Set up my certificate etc, got my plist downloaded from firebase console. Built the app in unity, no...

View Article

GUI.Window doesn't work when useGUILayout=false

FYI, I spent a while figuring this out last night. I was sure I was using the GUI.Window call correctly, so this morning I created a test scene with a simple GUI script and BAM! So I guess GUI.Window...

View Article

Linker (Id) Error on Xcode compile...any help appreciated

My settings are Metal IL2CPP Universal full .NET2.0 Xcode project was compiled using Unity 5.5.1f1, with Symlink and Debug settings. Am using two 3rd party assets -Vuforia -AVProVideo for iOS In Xcode...

View Article

Pink color seen instead of object in IOS build

Hai everyone, I want to build an game in ios , currently when the build file is tested in the simulator the UI and text area is left with pink screen in certain areas, can anyone please help me in this...

View Article


Very Large iOS Build Size Unity 5

At present I am trying to upload build to Apple store but after exporting IPA file using distribution certificate, I become somewhat shocked because exported IPA file size is around 200MB. I regularly...

View Article

link to app on appstore from in an other app

i want to create a link my current app so when you click on a button it open the appstore (on the iPhone) and goes directly to the application. Can you do that in the basic uinty iphone version?

View Article


Unity iOS App Crashed with strange crash stack info

Hello everyone, We collected many crash stack info from user of our app. Most of them leads to a strange call of UnityCleanup() function call from UIKit. We do not call this function ourselves, so we...

View Article

Unity 5.5.0f3: Which XCode to use?

I can't seem to find a specific answer. Isn't 5.5.0f3 the latest stable release? What version of XCode should be used to compile an iOS app? I am building the app on Windows, then exporting to XCode...

View Article


Linker (Id) Error>Undefined symbols for architecture arm64 on Xcode...

My settings are Metal IL2CPP Universal full .NET2.0 Xcode project was compiled using Unity 5.5.1f1, with Symlink and Debug settings. Am using two 3rd party assets -Vuforia -AVProVideo for iOS In Xcode...

View Article

Not hide iOS keyboard when done button is pressed

Hi, I am trying to implement a chat app using Unity. Like a lot of other chat apps, I would like to keep my keyboard up whenever the user sends the input. I am not able to make it work for done button...

View Article

Device/Screen rotation event?

I want to calculate and cache some variables after a rotation event has occurred. I don't see that in the Unity API. How?

View Article
Browsing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>