Removing "Development Build" Text in iOS Simulator
Even with the "Development Build" option turned off in Build Settings, when building for the iOS Simulator (SDK Version in Player Settings is Simulator SDK), the "Development Build" text appears in the...
View Article64bit iOS help.
I'm having trouble compiling in the editor when switching to IL2CPP. Here is the console error. Hope someone know what this means: Failed running...
View ArticleRawTexture stretched on iOS
I've got a title screen with a Canvas/RawTexture background. Looks great in the editor and in desktop builds: But on iOS, in both the simulator and on the device, it looks like this: Here's the setup...
View ArticleHow can we show an specific Leaderboard in GameCenter?
When we try to show an specific Leaderboard in GameCenter, it always shows the default Leaderboard (specified in the GameCenter Manager of the App). In detail: Let's say we have 2 different...
View ArticleUnity and XCode Compatibility?
What versions of XCode are compatible with what versions of Unity? I currently have Unity 5.1.2f1, and it's NOT working with XCode 7 Beta. Thanks!
View ArticleBulk_mscorlib & lots of other warnings
Hi, I am first time taking my project from android to iOS. & I started getting tons of warnings while opening project in xcode. It builds in simulator but does not run. I also have tested this with...
View Article*Crash Bug* XCode iOS GameCenter EXC_BAD_ACCESS
I'm running into a crash bug when attempting to play my game on an iPhone. This one has me totally stumped. Any help would be really appreciated! Here is what I know: - Details: iOS 9, XCode 7, Unity...
View ArticleUnity 5 / Xcode 7 / IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone on my Mac Mini server. I...
View ArticleUnity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...
View ArticleUnicode symbols and iOS 9.0
Hi Everyone, we would like to share that for applications that are built with older Unity versions and rely on system fonts some Unicode characters might not render correctly on iOS 9.0. Recently we...
View ArticleIPA files: sharedassets1.assets : 11.3 Mo, sharedassets1.resource : 3 Mo etc ...
Hi, In my iOS IPA I have this files: sharedassets1.assets : 11.3 Mo. sharedassets1.resource : 3 Mo "unity default resources" : 2 Mo global-metadata.dat : 2 times the same file with exactly the same...
View ArticleRuns on test device but cannot archive
I have never had this problem until I tried IL2CPP. I don't know if it's related at all but the game runs fine on the test device, but when archive it fails and I get errors like this: JSONKit.m:680:5:...
View ArticleNewbie Questions (iOS Pro, image resolution, video resolution, localization)
Hi there, Could anyone answer a couple of newbie questions? 1. About iOS Pro. I have Unity 4 Pro. Can I use it to bake builds of simple apps for iOS (no extra $)? Or I must buy iOS Pro (extra $1500)?...
View ArticleSimple game does not work in IOS Simulator
Hello there. I'm new to IOS and just tried to make the simplest game just for test it on IOS Simulator. Here is the all code Code (csharp): using UnityEngine; using System.Collections; public class...
View ArticleUnity 5.2.1 - OpenGLES error affecting iOS8 iPhones, iOS7 iPads (due to...
I've just submitted a bug report for this (#730886). After upgrading to 5.2.1 from 5.1.3 which we needed to do to fix the unicode character iOS9 bug we started to get a problem where none of our scenes...
View ArticleUnity 5: Improving Shadow Quality on iOS?
Does anyone know of some tricks to improve shadow quality via Unity 5 on iOS? It's so pixelated / blocky / low-res it looks unshippable... and I already went into the Quality Settings for iOS and...
View ArticleUnity 4.6.8p2 io9 choppy
I started testing my game on iOS9 devices, ipads and iphones, noticed on ipads bad fps reduced and choppy game play, glitching etc. anyone else having issues, I hope the next patch adds some updates...
View ArticleWebCameraTexture issues
I have this code for the camera: Code (CSharp): cam = new WebCamTexture (); camImage.texture = cam; camImage.material.mainTexture = cam; cam.Play (); camImage.transform.localScale = new Vector3(1,1,1);...
View ArticleUnity people, do I bug report ExecutionEngineException: Attempting to JIT...
Or do I just have to find an alternate solution because it's not something that can/will be fixed? I've got this, coming from OrderBy I believe. Never occurred in 4.6.8 but has on very first run on...
View ArticleiOS Build more bigger that Android
Hello. I have problem with size of iOS Build. What i get: Android: 41,3 Mb iOS. IPA: 83Mb(but i compress all atlases and Editor Log show that uncompressed size is over 43Mb). AppStore: 129Mb. What i do...
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