From what I've read, there's supposed to be information about the build size (like percentage used for textures, audio, etc) in the editor log after building, but it's not present in mine.
Also how could our install size possibly be over 400MB while it's less than 50 on Android? I'm using the sprite packer, which reports using PVRTC RGBA 4bit textures. Our textures are NPOT (because our artist plainly refuses to make POT textures), but that shouldn't matter if you're using the sprite packer.
Also how could our install size possibly be over 400MB while it's less than 50 on Android? I'm using the sprite packer, which reports using PVRTC RGBA 4bit textures. Our textures are NPOT (because our artist plainly refuses to make POT textures), but that shouldn't matter if you're using the sprite packer.