Hello,
I'm having a real hard time with my app. I've stripped everything back apart from my core system.
I basically have an app that uses the device camera feed, the user can takes an image of that (ReadPixels). From that, the app crops the image to a square, and then rescales it to a 512 x 512 texture.
This image is then duplicated 12 times ((512 * 512) * 12) each with a pixel adjustment.
Once this is complete, the app basically goes back to the start (doesn't restart!) - this is to...
iOS - Memory Issue with Dynamic Textures
I'm having a real hard time with my app. I've stripped everything back apart from my core system.
I basically have an app that uses the device camera feed, the user can takes an image of that (ReadPixels). From that, the app crops the image to a square, and then rescales it to a 512 x 512 texture.
This image is then duplicated 12 times ((512 * 512) * 12) each with a pixel adjustment.
Once this is complete, the app basically goes back to the start (doesn't restart!) - this is to...
iOS - Memory Issue with Dynamic Textures