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iOS - Memory Issue with Dynamic Textures

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Hello,

I'm having a real hard time with my app. I've stripped everything back apart from my core system.

I basically have an app that uses the device camera feed, the user can takes an image of that (ReadPixels). From that, the app crops the image to a square, and then rescales it to a 512 x 512 texture.

This image is then duplicated 12 times ((512 * 512) * 12) each with a pixel adjustment.

Once this is complete, the app basically goes back to the start (doesn't restart!) - this is to...

iOS - Memory Issue with Dynamic Textures

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