Symlink Unity Libraries in Build settings?
The "Symlink Unity Libraries" checkbox popped up in 3.4, but what does it do if checked? I don't think it's been added to the documentation yet as I couldn't find it anywhere...but if it has, then...
View ArticleHow can I set Xcode build setting's "Supported Platforms" to "iOS"
I tried the code below in my PostProcessBuild function. Looking at it in XCode, it seems correct at first, but when right clicking on the attribute, it shows that it sets it to an extra string value...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleiOS ResourcesLoad Crash
Re-loading a previously destroyed prefab from Resource.Load can result in a crash. The crash only occurs when Resources.UnloadUnusedAssets() has been invoked after the destroyed prefab. I've submitted...
View ArticleiOS crash after applying patch p3 (unity 5)
I have an EXC_BAD_ACCESS after applying the p3 (I have no errors before p3) After executing in debug console a bt all, I got this guy: (lldb) bt all * thread #1: tid = 0xec60d, 0x01e1f558...
View ArticleUnity 5.3.1f1 crashing in glDrawElements
Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...
View ArticleFacebook login crash
Hi, Everything was going fine and since few days i got the following error when i tried to login to facebook on Facebook : (Filename:...
View ArticleGame crashes when returning from the lock screen
Whenever the phone locks up with the game running, and I'm unlocking it, the game flashes just for a second and then crashes to home screen. I don't own a mac and I'm deploying to iOS using CloudBuild....
View ArticleCrash on iOS at FileSystem class
I've received a lot of crash reports since upgrading to Unity 5.3.3. I think the class FileSystem is inside the unity code. Can you help me to find out the reason occurs this crash? or some ideas to...
View ArticleTrigger an event from a local notification
Is it possible to trigger an event when a user clicks a local notification in iOS? I am letting the user know that it is their turn in a turn-based game, using a LocalNotification with...
View Article[Bug] [iOS 10] Screen.orientation sometimes results in corrupted view
When the orientation of the screen is changed (from ScreenOrientation.Portrait to ScreenOrientation.Landscape) via a script (with Screen.orientation) on iOS 10 devices, sometimes the screen remains in...
View Article[tvOS] Memory leak occurs on built app... any solution?
Hi, I made a game for tvOS and it looks like that it has possible memory leak. View attachment 211947 Above profiler image is from tvOS app. Memory shows no slope. but on XCode profiler memory...
View ArticleIL2CPP crashes at GarbageCollectSharedAssets and LoadLevel
Hi, everyone. I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'. The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP. I read that the crash...
View ArticleLinker command failed with exit code 1
I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....
View ArticleMapFileParser.sh: Permission denied - not set as executable in Unity 4.6.8p1
I just installed Unity 4.6.8p1 on PC, made a build, copied the build folder to my Mac, and when I build it I get Shell Script Invocation Error....MapFileParser.sh: Permission denied It seems the file...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleiOS-game crashes at the WWW-queries when off wi-fi
Hello! The game periodically crashes on iOS when you turn off the Internet! To reproduce this error is difficult, sometimes it's 5 minutes, sometimes 5 hours. At the moment, the error is reproduced on...
View ArticleUnity iOS App rejection due to IPv6 support
Recently we posted an update for our Unity iOS app to the Apple App Store. The review team rejected our app stating the following reason : We discovered one or more bugs in your app when reviewed on an...
View ArticleDeleting .xib from xcode build and remove reference
Hello, I'm trying to automate the process of deleting the .xib from my xcode build. To simply delete the file I'm using this on postProcessBuild:...
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