iOS UnityReportWWWReceivedData crash
Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....
View ArticleOptimizing Battery Consumption
Hi everyone, Many of our users are complaining about battery life when using our game. So I'm here trying to figure out, how to optimize the battery consumption. First, you need to know that the game...
View Article4.6.3p1 main.mm Semantic issue: Use of undeclared identifier...
When building my project I'm now getting the error (but the build succeeds and runs): /Users/xxx/yyy/zzz-xcode-4.6.3p1/Classes/main.mm:28:6: Use of undeclared identifier 'UnityParseCommandLine' In this...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleFileAccessor::Close() crash
Hi, We're noting a high number of - what it seems to be - crashes on exit (100% crashes are when the app is in the background and we see that on the main thread applicationWillTerminate is called)...
View ArticleUnity iOS BackgroundFetch Example only return null
I've been following the code sample below from Unity to get try out background fetching on iOS. However, I can't even get the example to work properly. I followed all the instructions and read the...
View Article83.5x83.5@2x app icon is required for iPad apps targeting iOS 9.0 and later
Hello I do not know if this is relevant for other people than me, but I had a problem with adding the icons by doing drag and drop to Xcode. Seeing as apple would reject my app I had to reject my...
View ArticleUnity Remote 5 - can you turn off the video to speed it up?
Hi all! Just wondering if there's a way to turn off the video on Unity remote 5 to speed up the interaction? There used to be an option for unity remote 3 ages ago and I think it helped to speed things...
View ArticleHow can I set Xcode build setting's "Supported Platforms" to "iOS"
I tried the code below in my PostProcessBuild function. Looking at it in XCode, it seems correct at first, but when right clicking on the attribute, it shows that it sets it to an extra string value...
View ArticleUnity 5.5.0f3 new splash screen not showing on iOS - is there a trick?
So I upgraded to Unity 5.5 mostly to take advantage of the new splash screen and this works great on Android but my iOS builds just show a flat grey-ish background and no splash screen while loading....
View ArticleMFI Controller Mapping In Editor vs Device
I've been implementing controller support for my game. With an MFI controller connected to Mac running unity 4.6 it seem like the mapping is different, the yAxis on the the thumb sticks are inverted on...
View ArticleReceipt validation - CrossPlatformValidator or AppleValidator?
I was able to test iAP's successfully, and I'm attempting to add receipt validation. The project I am working on is targeted for iOS only. (I have a separate project on my PC which will target Android)...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleCrash when launching game from background Unity 5.5?...
Im getting a crash on the following line, see crash.txt <attachment> UnityConnectService::HandleSessionState(bool) (BaseConnectSettings.h:15) Has anyone seen this on a iOS device? Im on Unity...
View Article[Sharing] Gyroscope Camera Script (iOS tested)
Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...
View ArticleAnyone else having trouble with URI schemes on iOS on 5.5?
Hey Since upgrading from 5.4.x to 5.5.0 my app cannot start from a URI* any more, it crashes. Also with a new, empty Unity project. On iOS in Safari I type MyApp://test The app opens and then crashes...
View ArticleError "unknown type name __declspec" after Xcode 7.3 upgrade
Hi, I have a project in Unity 4.6.9p4. This evening I updated my iphone to iOS 9.3, which necessitated an Xcode update to 7.3. After the upgrade, my project that previously compiled just fine is now...
View ArticleApplication.isShowingSplashScreen issue
This is my GameManager script: Code (CSharp): private IEnumerator Start() { // Scene remains black while (Application.isShowingSplashScreen) yield return null; introScreen.Invoke(); } So my intro...
View ArticleCan not start Iphone Simulator
Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...
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