Re-loading a previously destroyed prefab from Resource.Load can result in a crash.
The crash only occurs when Resources.UnloadUnusedAssets() has been invoked after the destroyed prefab.
I've submitted a bug report with repro project and crash log, case: 754029
The crash only occurs when Resources.UnloadUnusedAssets() has been invoked after the destroyed prefab.
I've submitted a bug report with repro project and crash log, case: 754029