Hi guys,
I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference to GetPlatformName, either using Utility.GetPlatformName() or AssetBundles.Utility.GetPlatformName().
BuildScript (AssetBundleManager)
[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName() not working
I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference to GetPlatformName, either using Utility.GetPlatformName() or AssetBundles.Utility.GetPlatformName().
BuildScript (AssetBundleManager)
Code (CSharp):