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[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName() not working

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Hi guys,

I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference to GetPlatformName, either using Utility.GetPlatformName() or AssetBundles.Utility.GetPlatformName().

BuildScript (AssetBundleManager)
Code (CSharp):
  1.  
  2. // Choose the output path according to the build target.
  3. string outputPath = Path.Combine(Utility.AssetBundlesOutputPath,...
[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName() not working

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