I have a large native c++ library that I include into my Unity project. I'm building a fat binary containing various architectures, but I'm not really sure which I should be including.
Note my application requires iOS 7.1 or greater.
In my library I'm currently including:
arm7
arm7s
arm64
Note, this is currently for a Mono build (not IL2CPP).
Is this correct? Do I need both arm7 and arm7s? Should I be...
Which architectures should I include for native libraries with Unity building for iOS?
Note my application requires iOS 7.1 or greater.
In my library I'm currently including:
arm7
arm7s
arm64
Note, this is currently for a Mono build (not IL2CPP).
Is this correct? Do I need both arm7 and arm7s? Should I be...
Which architectures should I include for native libraries with Unity building for iOS?